Motion generation based on motion matching with 2-dimentional trajectories
- Title
- Motion generation based on motion matching with 2-dimentional trajectories
- Other Titles
- 2D 이동 경로 지정을 통한 모션 매칭 기반 캐릭터 모션 생성
- Author
- Jeongmin Lee
- Alternative Author(s)
- 이정민
- Advisor(s)
- 이윤상
- Issue Date
- 2022. 8
- Publisher
- 한양대학교
- Degree
- Master
- Abstract
- Human motion synthesis can be applied in various applications such as games,
animation, and virtual reality. Generating a natural human motion synchronized with an
online user input has been a long challenge for computer graphics society. Motion
matching is one of the most popular methods in the game industry due to its fast and
simple but relatively high quality. The method usually gets user inputs such as the
desired directions of a character from keyboard or joystick. In this work, we extend the
usability of motion matching by supporting flexible two dimentional input trajectories.
Our method reflects the user desired character speed and is more robust to slight
deviations while the character heading direction is not always fixed front. We show the
effectiveness of our method by experiments and ablation studies.
- URI
- http://hanyang.dcollection.net/common/orgView/200000627073https://repository.hanyang.ac.kr/handle/20.500.11754/174209
- Appears in Collections:
- GRADUATE SCHOOL[S](대학원) > COMPUTER SCIENCE(컴퓨터·소프트웨어학과) > Theses (Master)
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