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Motion generation based on motion matching with 2-dimentional trajectories

Title
Motion generation based on motion matching with 2-dimentional trajectories
Other Titles
2D 이동 경로 지정을 통한 모션 매칭 기반 캐릭터 모션 생성
Author
Jeongmin Lee
Alternative Author(s)
이정민
Advisor(s)
이윤상
Issue Date
2022. 8
Publisher
한양대학교
Degree
Master
Abstract
Human motion synthesis can be applied in various applications such as games, animation, and virtual reality. Generating a natural human motion synchronized with an online user input has been a long challenge for computer graphics society. Motion matching is one of the most popular methods in the game industry due to its fast and simple but relatively high quality. The method usually gets user inputs such as the desired directions of a character from keyboard or joystick. In this work, we extend the usability of motion matching by supporting flexible two dimentional input trajectories. Our method reflects the user desired character speed and is more robust to slight deviations while the character heading direction is not always fixed front. We show the effectiveness of our method by experiments and ablation studies.
URI
http://hanyang.dcollection.net/common/orgView/200000627073https://repository.hanyang.ac.kr/handle/20.500.11754/174209
Appears in Collections:
GRADUATE SCHOOL[S](대학원) > COMPUTER SCIENCE(컴퓨터·소프트웨어학과) > Theses (Master)
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