Browsing "GRADUATE SCHOOL OF BUSINESS[S](경영전문대학원)" byTitle

Jump to:
All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
  • Sort by:
  • In order:
  • Results/Page
  • Authors/Record:

Showing results 81 to 100 of 1530

Issue DateTitleAuthor(s)
2017-11A Case Study of Option Shock in the Korean Stock Market강형구
2014-01case study: oriental brewery, co. ltd. vitalizing cass brand through brand portfolio strategy홍성태
2013-05Catch-up by indigenous firm in the software industry and the role of the government in China: A sectoral system of innovation(SSI) perspective박태영
2014-07Catching-up or Leapfrogging in the Indian IT Service Sector: Windows of Opportunity, Path-creating, and Moving up the Value Chain박태영
2012-06CEO Ethical Leadership, Ethical Climate, Climate Strength, and Collective Organizational Citizenship Behavior신유형
2014-03Changing corporate culture over time in South Korea유규창
2020-06The changing nature of consumer animosity and cosmopolitanism among young, individualistic consumers in emerging Asia: evidence from China한충민
2019-04Chasing two rabbits: How social enterprises as hybrid organizations manage paradoxes박지훈
2015-04China’s Online Game Market Competition: Network Effects and Korea’s Influence이상용
2013-05Churn management optimization via sequential quadratic programming with controllable marketing variables and associated management costs김용석
2014-07CJ Bibigo’s Market Expansion Strategy: Should It Go West or East?강형구
2012-10CJ제일제당 글로벌 바이오 사업 성공과 창조형 사업 다각화 전략강형구
2020-09Co-creation and integrated resort experience in Croatia: The application of service-dominant logic안지선
2011-06Co-opetition between giants: Collaboration with competitors for technological innovation박병진
2017-04The Cognitive and Economic Value of a Nuclear Power Plant in Korea이상용
2019-05Cognitive antecedents and affective consequences of customers' self-concept in brand management: A conceptual model안지선
2016-12Collaborative strategy in sports industry: team co-branding박정근
2015-08Collective efficacy as a mediator between cooperative group norms and group positive affect and team creativity신유형
2017-09Combining machine-based and econometrics methods for policy analytics insights이상용
2013-12Communication, Opponents, and Clan Performance in Online Games: A Social Network Approach김종우

BROWSE