2019-08 | Beyond Head-mounted Display: Extended Field of View using Sparse Peripheral Display Techniques | 김광욱 |
2019-02 | Blinded by our emotions: The impact of borderline personality disorder and affect on emotion recognition sensitivity | 김광욱 |
2016-07 | Brief Report: Joint Attention and Information Processing in Children with Higher Functioning Autism Spectrum Disorders | 김광욱 |
2018-01 | Can Human-Robot Interaction Promote the Same Depth of Social Information Processing as Human-Human Interaction? | 김광욱 |
2012-10 | Comparison of checking behavior in adults with or without checking symptom of obsessive-compulsive disorder using a novel computer-based measure | 김광욱 |
2020-09 | Controlling the Sense of Embodiment for Virtual Avatar Applications: Methods and Empirical Study | 김광욱 |
2013-10 | Development and validation of a computer-based measure of symmetry and arranging behavior in obsessive-compulsive disorder: A preliminary study | 김광욱 |
2019-03 | Development of Virtual Reality Continuous Performance Test Utilizing Social Cues for Children and Adolescents with Attention-Deficit/Hyperactivity Disorder | 김광욱 |
2014-03 | Effects of virtual environment platforms on emotional responses | 김광욱 |
2019-04 | Effects of Virtual-Avatar Motion-Synchrony Levels on Full-Body Interaction | 김광욱 |
2020-10 | Feasibility of the Virtual Reality Program in Managing Test Anxiety: A Pilot Study | 김광욱 |
2021-02 | FOPR test: a virtual reality-based technique to assess field of perception and field of regard in hemispatial neglect | 김광욱 |
2018-07 | FOV Restrictor를 활용한 가상 멀미 저감 요소 기술 연구 | 김광욱 |
2016-10 | Human field of regard, field of view, and attention bias | 김광욱 |
2020-04 | Impact of Body Size Match to an Avatar on the Body Ownership Illusion and User's Subjective Experience | 김광욱 |
2019-04 | Joint Attention Virtual Classroom: A Preliminary Study | 김광욱 |
2020-09 | Measuring recognition of body changes over time: A human-computer interaction tool using dynamic morphing and body ownership illusion | 김광욱 |
2017-08 | Performance-Based Animation Using Constraints for Virtual Object Manipulation | 김광욱 |
2013-10 | Social Attention in a Virtual Public Speaking Task in Higher Functioning Children With Autism | 김광욱 |
2018-10 | Spatial Learning and Memory Using a Radial Arm Maze with a Head-Mounted Display | 김광욱 |
2016-06 | 사회 학습 기제로서 IJA와 RJA의 비교: 인간-아바타 머리/손 상호작용을 이용한 연구 | 김광욱 |
2016-07 | 스마트폰을 이용한 사진 기반 가상 현실 노출 치료 시스템 개발 및 시험적 적용 | 김광욱 |