Effects of Virtual-Avatar Motion-Synchrony Levels on Full-Body Interaction
- Title
- Effects of Virtual-Avatar Motion-Synchrony Levels on Full-Body Interaction
- Author
- 김광욱
- Keywords
- full-body interaction; virtual avatar; cybersickness; presence; body ownership
- Issue Date
- 2019-04
- Publisher
- ACM
- Citation
- Proceedings of the ACM Symposium on Applied Computing, Page. 701-708
- Abstract
- A full-body interaction is one of the key aspects for human-computer interaction. However, we are unaware of any rigorous studies examining the effects of motion synchrony levels on cybersickness, presence, and body ownership. To address this issue, we investigated the effect of a virtual avatar with different motion synchrony levels, using six-camera motion capture, a Kinect, and pre-recorded interactions. The results suggest that the different motion synchronization levels affect all current dependency measures (cybersickness, presence, and body ownership). Higher motion synchronization level induce a lower degree of cybersickness, higher presence, and greater body ownership. These dependent measures are related differently to the motion synchrony levels. We discuss the potential implications of the current results and the prospects for achieving a full-body interaction.
- URI
- https://dl.acm.org/citation.cfm?doid=3297280.3297346https://repository.hanyang.ac.kr/handle/20.500.11754/110824
- ISBN
- 978-1-4503-5933-7
- DOI
- 10.1145/3297280.3297346
- Appears in Collections:
- COLLEGE OF ENGINEERING[S](공과대학) > COMPUTER SCIENCE(컴퓨터소프트웨어학부) > Articles
- Files in This Item:
There are no files associated with this item.
- Export
- RIS (EndNote)
- XLS (Excel)
- XML