309 0

Effects of Virtual-Avatar Motion-Synchrony Levels on Full-Body Interaction

Title
Effects of Virtual-Avatar Motion-Synchrony Levels on Full-Body Interaction
Author
김광욱
Keywords
full-body interaction; virtual avatar; cybersickness; presence; body ownership
Issue Date
2019-04
Publisher
ACM
Citation
Proceedings of the ACM Symposium on Applied Computing, Page. 701-708
Abstract
A full-body interaction is one of the key aspects for human-computer interaction. However, we are unaware of any rigorous studies examining the effects of motion synchrony levels on cybersickness, presence, and body ownership. To address this issue, we investigated the effect of a virtual avatar with different motion synchrony levels, using six-camera motion capture, a Kinect, and pre-recorded interactions. The results suggest that the different motion synchronization levels affect all current dependency measures (cybersickness, presence, and body ownership). Higher motion synchronization level induce a lower degree of cybersickness, higher presence, and greater body ownership. These dependent measures are related differently to the motion synchrony levels. We discuss the potential implications of the current results and the prospects for achieving a full-body interaction.
URI
https://dl.acm.org/citation.cfm?doid=3297280.3297346https://repository.hanyang.ac.kr/handle/20.500.11754/110824
ISBN
978-1-4503-5933-7
DOI
10.1145/3297280.3297346
Appears in Collections:
COLLEGE OF ENGINEERING[S](공과대학) > COMPUTER SCIENCE(컴퓨터소프트웨어학부) > Articles
Files in This Item:
There are no files associated with this item.
Export
RIS (EndNote)
XLS (Excel)
XML


qrcode

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.

BROWSE