Browsing "MEDIA, CULTURE, AND DESIGN TECHNOLOGY(ICT융합학부)" byTitle

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Showing results 124 to 143 of 437

Issue DateTitleAuthor(s)
2021-07Identification of Video Game Addiction Using Heart-Rate Variability Parameters김정룡
2023-04-24Image Is All for Music Retrieval: Interactive Music Retrieval System Using Images with Mood and Theme Attributes박정은
2019-01Impact of Digital Content on Young Children’s Reading Interest and Concentration for Books주다영
2024-02The Importance of Low-frequency Alpha (8−10 Hz) Waves and Default Mode Network in Behavioral Inhibition김성권
2006-04Improving MAC-layer error recovery for 3G cellular broadcasts조용우
2018-02The influence of entrepreneurs' strategic agility and dynamic capability on the opportunity pursuit process of new ventures: Evidence from South Korea박은일
2023-07-27Influence of inter-stimulus interval on 40-Hz auditory steady-state response in patients with schizophrenia김성권
2023-04-27Integrated Recognition Assistant Framework Based on Deep Learning for Autonomous Driving: Human-Like Restoring Damaged Road Sign Information박정은
2019-11Investigating the preferences of older adults concerning the design elements of a companion robot주다영
2018-08IoT 기술을 활용한 유소년 선수 보호 정책방안 연구조용우
2007-05IT 제품 사용시 연령대에 따른 기능적 불편도 분석김정룡
2009-08IT제품의 유니버설 디자인을 위한 사용실태조사김정룡
2020-04L-Visor: Visor Input Device for Labo Head-Mounted Display김기범
2020-02L-Visor: 닌텐도 라보를 응용한 바이저 형태 HMD 입력장치김기범
2022-09-27“Slow down. Rail crossing ahead. Look left and right at the crossing”: In-vehicle auditory alerts improve driver behavior at rail crossings이슬찬
2014-07Legibility difference between e-books and paper books by using an eye tracker김정룡
2017-09Let's FOCUS: Mitigating Mobile Phone Use in College Classrooms고민삼
2016-05Lock n’ LoL: Group-based Limiting Assistance App to Mitigate Smartphone Distractions for Group Activities고민삼
2019-05LocknType: Lockout Task Intervention for Discouraging Smartphone App Use고민삼
2021-10Machine Learning-Based Electroencephalographic Phenotypes of Schizophrenia and Major Depressive Disorder김성권

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