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Lock n’ LoL: Group-based Limiting Assistance App to Mitigate Smartphone Distractions for Group Activities

Title
Lock n’ LoL: Group-based Limiting Assistance App to Mitigate Smartphone Distractions for Group Activities
Author
고민삼
Keywords
Group activity; Smartphone usage; smartphone distraction
Issue Date
2016-05
Publisher
ACM
Citation
CHI '16 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, Page. 998-1010
Abstract
Prior studies have addressed many negative aspects of mobile distractions in group activities. In this paper, we present Lock n’ LoL. This is an application designed to help users focus on their group activities by allowing group members to limit their smartphone usage together. In particular, it provides synchronous social awareness of each other’s limiting behavior. This synchronous social awareness can arouse feelings of connectedness among group members and can mitigate social vulnerability due to smartphone distraction (e.g., social exclusion) that often results in poor social experiences. After following an iterative prototyping process, we conducted a large-scale user study (n = 976) via real field deployment. The study results revealed how the participants used Lock n’ LoL in their diverse contexts and how Lock n’ LoL helped them to mitigate smartphone distractions.
URI
https://dl.acm.org/citation.cfm?id=2858568https://repository.hanyang.ac.kr/handle/20.500.11754/105904
ISBN
978-1-4503-3362-7
DOI
10.1145/2858036.2858568
Appears in Collections:
COLLEGE OF COMPUTING[E](소프트웨어융합대학) > MEDIA, CULTURE, AND DESIGN TECHNOLOGY(ICT융합학부) > Articles
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