2019-01 | Effects of Initial Public Offerings on Economic Performance of Small and Medium-sized Enterprises | 조용우 |
2018-03 | Effects of innovation types on firm performance: An empirical approach in South Korean manufacturing industry | 박은일 |
2018-01 | Effects of Screen Size in Mobile Learning Over Time | 한진영 |
2018-01 | Effects of Screen Size in Mobile Learning Over Time | 박은일 |
2018-01 | Effects of screen size in mobile learning over time | 조용우 |
2024-03-04 | Effects of team-building on group cohesion, group efficacy, and individual academic performance in virtual learning environment | 김기범 |
2024-03 | The Effects of Walk-in-Place and Overground Walking on the Acquisition of Spatial Information by People With Visual Impairment in Virtual Reality Wayfinding | 김기범 |
2006-08 | Efficient error control for scalable media transmission over 3G broadcast networks | 조용우 |
2006-04 | Efficient error recovery for multimedia data transmission over 3G cellular broadcast networks | 조용우 |
2015-10 | The EMG Evaluation of Moving Tri-Seat Pan Chair Preventing the Pelvis Backward Rotation | 김정룡 |
2018-10 | An Energy-efficient and Lightweight Indoor Localization System for Internet-of-Things (IoT) Environments | 한진영 |
2007-03 | Energy-efficient MAC-layer error recovery for mobile multimedia applications in 3GPP2 BCMCS | 조용우 |
2000-11 | Ergonomic design and evaluation of a new VDT workstation chair with keyboard-mouse support | 김정룡 |
2008-06 | Ergonomic Hand Tool and Desk and Chair Development Process | 김정룡 |
2023-04-24 | Ergonomic Risk Assessment of Manufacturing Works in Virtual Reality Context | 이슬찬 |
2022-08 | Estimation of multiple skydiving jumps with unscented Kalman filtering | 김기범 |
2017-10 | Evaluation of automobile navigation systems with multisensory information channels | 박은일 |
2021-02 | Evaluation of fatigue patterns in individual shoulder muscles under various external conditions | 김정룡 |
2013-12 | Evaluation of Flow Experience by using Psychophysiological Visual Feedbacks | 김정룡 |
2017-12 | Evaluation of Flow Level through Pupil Size, Blink Rate and Blink Duration in Different Types of Smartphone Games | 김정룡 |