The Effects of Walk-in-Place and Overground Walking on the Acquisition of Spatial Information by People With Visual Impairment in Virtual Reality Wayfinding

Title
The Effects of Walk-in-Place and Overground Walking on the Acquisition of Spatial Information by People With Visual Impairment in Virtual Reality Wayfinding
Author
김기범
Keywords
Virtual reality (VR); people with visual impairment; wayfinding; spatial memory; walk-in-place; overground walking
Issue Date
2024-03
Publisher
TAYLOR & FRANCIS INC
Citation
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION
Abstract
Although virtual reality (VR) wayfinding systems are available for people with visual impairment, there is a lack of studies providing the choice of VR environments can affect their spatial informa-tion acquisition. To address these issues, we designed two VR-based wayfinding systems for peo-ple with visual impairment. We compared the efficacy of walk-in-place, where the user walks in a virtual environment by walking on a treadmill in the real world, and overground walking, where the user walks in a virtual environment by walking in a constrained analogous real walking space without walls and obstacles. By conducting user experiments on these two VR-based wayfinding systems, we evaluated how people with visual impairments acquired spatial information regarding paths and obstacles. Our results showed that people with visual impairment memorized the paths more accurately after the wayfinding with walk-in-place than with the overground walking. Conversely, they memorized the obstacles on the path more accurately after the wayfinding task with the overground walking than the walk-in-place. Lastly, we discussed the rationale for these results of task on the walk-in-place and the overground walking.
URI
https://www.tandfonline.com/doi/epdf/10.1080/10447318.2024.2325177?needAccess=truehttps://repository.hanyang.ac.kr/handle/20.500.11754/189518
ISSN
1532-7590; 1044-7318
DOI
10.1080/10447318.2024.2325177
Appears in Collections:
COLLEGE OF COMPUTING[E](소프트웨어융합대학) > MEDIA, CULTURE, AND DESIGN TECHNOLOGY(ICT융합학부) > Articles
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