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A Study on User Interface Design for Social Net Work Game Accessibility Improvement

Title
A Study on User Interface Design for Social Net Work Game Accessibility Improvement
Other Titles
為提高社交網絡遊戲接近性的用戶界面設計的相關研究; 위제고사교망락유희접근성적용호계면설계적상관연구
Author
고은영
Keywords
社交網絡遊戲; 用戶界面; 接近性; Social Network Game; User Interface; Accessibility
Issue Date
2016-10
Publisher
한국브랜드디자인학회
Citation
2016 10th 한국브랜드디자인학회 학술대회, Page. 652-659
Abstract
Following the development of technology, over the age of "web 2.0", and then "sharing", "participation", "open" and "personalization" and "intelligent" for them to the advent of an age of "Web 3.0". In this smart environment of the mobile equipment is just not a simple telephone or message function but until the appearance of service by the App(application) and game makes it more different. In this paper, first setting the trend of game and make a research of the social network game(SNG) what is catching a popularity recently. Among these situation is going to analysis the typical puzzle game centered on the kakao talk by Korea and the wechat by China. And set focus on the interface design of the SNG, through the case analysis, and from now on, making a suggest about the game evaluation of usability for increasing the accessibility between the user and game. Through the advanced research, esthetic visual elements color, shape, typography and lay-out are deducted for user, and analysis the interface of two games. From the next stage, following the professional of the usability is going to draw an usability evaluation by the technique of the Heuristics for mobile game, and following the two platform, after making a question investigation for the survey target from each side who had a experience of the game, it will be made a comparison through the result of evaluation. In the conclusion of this paper, making a combination between the result of case analysis and evaluation of usability to suggesting problems, and also finding the factor of occurrence for these problems in the future. Besides the puzzle game, through the method of this usability evaluation, this study is going to make a expectation to compare and analysis the other genre of games
URI
https://www.earticle.net/Article/A290201https://repository.hanyang.ac.kr/handle/20.500.11754/102817
Appears in Collections:
COLLEGE OF DESIGN[E](디자인대학) > ENTERTAINMENT DESIGN(엔터테인먼트디자인학과) > Articles
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