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dc.contributor.author임창환-
dc.date.accessioned2022-12-06T06:49:58Z-
dc.date.available2022-12-06T06:49:58Z-
dc.date.issued2022-02-
dc.identifier.citationFRONTIERS IN NEUROINFORMATICS, v. 16, article no. 758537, Page. 1-9en_US
dc.identifier.issn1662-5196en_US
dc.identifier.urihttps://www.frontiersin.org/articles/10.3389/fninf.2022.758537/fullen_US
dc.identifier.urihttps://repository.hanyang.ac.kr/handle/20.500.11754/178047-
dc.description.abstractBrain-computer interfaces (BCIs) based on electroencephalogram (EEG) have recently attracted increasing attention in virtual reality (VR) applications as a promising tool for controlling virtual objects or generating commands in a "hands-free" manner. Video-oculography (VOG) has been frequently used as a tool to improve BCI performance by identifying the gaze location on the screen, however, current VOG devices are generally too expensive to be embedded in practical low-cost VR head-mounted display (HMD) systems. In this study, we proposed a novel calibration-free hybrid BCI system combining steady-state visual-evoked potential (SSVEP)-based BCI and electrooculogram (EOG)-based eye tracking to increase the information transfer rate (ITR) of a nine-target SSVEP-based BCI in VR environment. Experiments were repeated on three different frequency configurations of pattern-reversal checkerboard stimuli arranged in a 3 x 3 matrix. When a user was staring at one of the nine visual stimuli, the column containing the target stimulus was first identified based on the user's horizontal eye movement direction (left, middle, or right) classified using horizontal EOG recorded from a pair of electrodes that can be readily incorporated with any existing VR-HMD systems. Note that the EOG can be recorded using the same amplifier for recording SSVEP, unlike the VOG system. Then, the target visual stimulus was identified among the three visual stimuli vertically arranged in the selected column using the extension of multivariate synchronization index (EMSI) algorithm, one of the widely used SSVEP detection algorithms. In our experiments with 20 participants wearing a commercial VR-HMD system, it was shown that both the accuracy and ITR of the proposed hybrid BCI were significantly increased compared to those of the traditional SSVEP-based BCI in VR environment.en_US
dc.description.sponsorshipThis work was supported in part by the Institute for Information and Communications Technology Promotion (IITP) grant funded by the Korea government (MSIT) (No. 2017-0-00432, Development of non-invasive integrated BCI SW platform to control home appliances and external devices by user's thought via AR/VR interface) and in part by the National Research Foundation of Korea (NRF) grant funded by the Korea Government (MSIT) (No. NRF-2019R1A2C2086593).en_US
dc.languageenen_US
dc.publisherFRONTIERS MEDIA SAen_US
dc.source84277_임창환.pdf-
dc.subjectbrain-computer interfaceen_US
dc.subjectelectroencephalogramen_US
dc.subjectelectrooculogramen_US
dc.subjectvirtual realityen_US
dc.subjectsteady state visual evoked potentialen_US
dc.titleNovel Hybrid Brain-Computer Interface for Virtual Reality Applications Using Steady-State Visual-Evoked Potential-Based Brain-Computer Interface and Electrooculogram-Based Eye Tracking for Increased Information Transfer Rateen_US
dc.typeArticleen_US
dc.relation.volume16-
dc.identifier.doi10.3389/fninf.2022.758537en_US
dc.relation.page1-9-
dc.relation.journalFRONTIERS IN NEUROINFORMATICS-
dc.contributor.googleauthorHa, Jisoo-
dc.contributor.googleauthorPark, Seonghun-
dc.contributor.googleauthorIm, Chang-Hwan-
dc.sector.campusS-
dc.sector.daehak공과대학-
dc.sector.department바이오메디컬공학전공-
dc.identifier.pidich-


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