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Showing results 12 to 41 of 133

Issue DateTitleAuthor(s)
2016-11Comparison of Perceived Exertion and Individual Muscle Fatigue at Various Shoulder Postures and Strength Levels김정룡
2004-06Comparison of Psycho-physiological Reaction and Consumer`s Response to TV Advertisement for Fashion Goods김정룡
2005-02Demand/Effort 모형의 수준결정을 위한 수리적 방법 연구김정룡
2017-04Design of Filter-less Air Purifier by Using UI/UX Metrics김정룡
2017-09Development of a Diagnostic Algorithm to Identify Psycho-Physiological Game Addiction Attributes Using Statistical Parameters김정룡
2002-07The Development of Diagnostic Model To Evaluate Road-Driver Compatibility김정룡
2023-02EEG Parameter Selection Reflecting the Characteristics of Internet Gaming Disorder While Playing League of Legends김정룡
2016-01EEG 스펙트럼 분석을 통한 게임 중독 패턴 연구김정룡
2016-01EEG 스펙트럼 분석을 통한 게임 중독 패턴 연구김정룡
2015-10The EMG Evaluation of Moving Tri-Seat Pan Chair Preventing the Pelvis Backward Rotation김정룡
2000-11Ergonomic design and evaluation of a new VDT workstation chair with keyboard-mouse support김정룡
2000-11Ergonomic design and evaluation of a new VDT workstation chair with keyboard-mouse support김정룡
2008-06Ergonomic Hand Tool and Desk and Chair Development Process김정룡
2021-02Evaluation of fatigue patterns in individual shoulder muscles under various external conditions김정룡
2021-02Evaluation of fatigue patterns in individual shoulder muscles under various external conditions김정룡
2013-12Evaluation of Flow Experience by using Psychophysiological Visual Feedbacks김정룡
2017-12Evaluation of Flow Level through Pupil Size, Blink Rate and Blink Duration in Different Types of Smartphone Games김정룡
2010-10F-scan을 이용한 이동식 비계 사용시 자세안정도 평가김정룡
2019-03FPS 게임 환경에서 주사율 변화와 화면 움직임에 따른 사용자 수행도 및 피로도 분석김정룡
2020-11HRV Parameters Sensitively Detecting the Response of Game Addicted Players김정룡
2021-07Identification of Video Game Addiction Using Heart-Rate Variability Parameters김정룡
2021-07Identification of Video Game Addiction Using Heart-Rate Variability Parameters김정룡
2007-05IT 제품 사용시 연령대에 따른 기능적 불편도 분석김정룡
2009-08IT제품의 유니버설 디자인을 위한 사용실태조사김정룡
2014-07Legibility difference between e-books and paper books by using an eye tracker김정룡
2003-03Measurement of physical work capacity during arm and shoulder lifting at various shoulder flexion and ad/abduction angles김정룡
2007-06Measurement of trunk muscle fatigue during dynamic lifting and lowering as recovery time changes김정룡
2011-07Measurement of user experience to select a comfortable mattress김정룡
2012-11MMORPG 중독 및 몰입현상의 뇌파반응 비교분석김정룡
2018-12Modeling the Multi-Dimensional Phenomenon of Fatiguing by Assessing the Perceived Whole Body Fatigue and Local Muscle Fatigue During Squat Lifting김정룡

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