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Evaluation of Flow Experience by using Psychophysiological Visual Feedbacks

Title
Evaluation of Flow Experience by using Psychophysiological Visual Feedbacks
Author
김정룡
Keywords
Flow experience; Flow state scale; Visual response; Game contents; Psychophysiology
Issue Date
2013-12
Publisher
대한인간공학회
Citation
대한인간공학회지, v. 32, NO. 6, Page. 481-487
Abstract
Objective: The present study aims to evaluate the visual reactions of users when they are playing games of different flowlevels, and to explore the visual variables that can sensitively reflect the different flow levels. Background: The flow is definedas a psychological state where interface users feel their actions in a virtual setting identical to those in real environment. Tomeasure the flow states of users, the questionnaire-based FSS(Flow State Scale) has mostly been used. However, this methodis a qualitative test that has limits in terms of the accuracy of users' flow experiences. Therefore, more accurate methods tomeasure users' flow experiences are required. Method: Ten subjects participated in the experiment, where the independentvariables were three games with different flow levels(puzzle games, dot drawing and coloring) and the time frame(the firstand last 10 seconds in game playing), whereas the dependent variables included the pupil size and the frequency and durationof eye blinking. This study was a within- subject design. Each participant performed three types of games with differentflow levels 3 times for each for 10 minutes, and their visual reactions to each game were measured. Results: The higher theflow cause the bigger pupil size(p<0.01) and the lower eye blinking frequency(p<0.1), indicating that different types ofgames lead to different flow levels. The pupil size during the last 10 seconds when the flow level was higher was bigger by2.1% compared with that during the first 10 seconds in game playing(p<0.1), and the eye blinking frequency decreased by12%(p<0.01). Conclusion: It was found out that the pupil size and the frequency and duration of eye blinking werepsychophysiological indices for evaluating users' flow experiences, which could quantify the flow states users go through. The psychophysiological variables capable of measuring diverse aspects of the flow need diversifying to be applicable toprecise measurement of the flow Application: These studies are warranted for both quantitative analysis of flow levels andqualitative improvement of cyber leisure in line with development of healthy games.
URI
https://www.dbpia.co.kr/journal/articleDetail?nodeId=NODE02362990https://repository.hanyang.ac.kr/handle/20.500.11754/185725
ISSN
1229-1684;2093-8462
DOI
10.5143/JESK.2013.32.6.481
Appears in Collections:
COLLEGE OF COMPUTING[E](소프트웨어융합대학) > MEDIA, CULTURE, AND DESIGN TECHNOLOGY(ICT융합학부) > Articles
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