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dc.contributor.author장의선-
dc.date.accessioned2018-07-11T04:47:45Z-
dc.date.available2018-07-11T04:47:45Z-
dc.date.issued2016-06-
dc.identifier.citationJournal of Computing Science and Engineering, v. 10, NO 2, Page. 68-73en_US
dc.identifier.issn1976-4677-
dc.identifier.issn2093-8020-
dc.identifier.urihttp://koreascience.or.kr/article/ArticleFullRecord.jsp?cn=E1EIKI_2016_v10n2_68-
dc.identifier.urihttps://repository.hanyang.ac.kr/handle/20.500.11754/72479-
dc.description.abstractAn efficient texture compression method is proposed based on a block matching process between the current block and the previously encoded blocks. Texture mapping is widely used to improve the quality of rendering results in real-time applications. For fast texture mapping, it is important to find an optimal trade-off between compression efficiency and computational complexity. Low-complexity methods (e.g., ETC1 and DXT1) have often been adopted in real-time rendering applications because conventional compression methods (e.g., JPEG) achieve a high compression ratio at the cost of high complexity. We propose a block matching-based compression method that can achieve a higher compression ratio than ETC1 and DXT1 while maintaining computational complexity lower than that of JPEG. Through a comparison between the proposed method and existing compression methods, we confirm our expectations on the performance of the proposed method.en_US
dc.language.isoenen_US
dc.publisher한국정보과학회en_US
dc.subjectBlock matchingen_US
dc.subjectTexture compressionen_US
dc.subjectSpatial similarityen_US
dc.titleA Hybrid Texture Coding Method for Fast Texture Mappingen_US
dc.typeArticleen_US
dc.relation.no2-
dc.relation.volume10-
dc.identifier.doi10.5626/JCSE.2016.10.2.68-
dc.relation.page68-73-
dc.relation.journalJournal of EE&IS-
dc.contributor.googleauthorCui, Li-
dc.contributor.googleauthorKim, Hyungyu-
dc.contributor.googleauthorJang, Euee S-
dc.relation.code2012205009-
dc.sector.campusS-
dc.sector.daehakCOLLEGE OF ENGINEERING[S]-
dc.sector.departmentDEPARTMENT OF COMPUTER SCIENCE-
dc.identifier.pidesjang-


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