Tabletop Human-Object Interaction using Depth Layering
- Title
- Tabletop Human-Object Interaction using Depth Layering
- Other Titles
- 깊이 영상 분류 기법을 이용한 테이블탑 상호작용 시스템
- Author
- 박종일
- Issue Date
- 2014-05
- Publisher
- 대한전자공학회 / THE INSTITUTE OF ELECTRONICS ENGINEERS OF KOREA
- Citation
- 2014년도 대한전자공학회 하계종합학술대회, 2014, 2014(6), P.1945-1947
- Abstract
- In this paper, we propose an efficient tabletop human-object interaction system by categorizing depth information. This system uses three layers to apply proper algorithms respectively. Background layer is the trained background environment model which is initialized at the beginning. The static layer is used to store steady objects which is registered for interaction subject. And the dynamic layer handles moving objects which in this case is hand. In each layer, a proper algorithm can be applied separately without interference. The system will show how effective this approach works.
- URI
- http://www.dbpia.co.kr/Article/NODE02439059http://hdl.handle.net/20.500.11754/55507
- Appears in Collections:
- COLLEGE OF ENGINEERING[S](공과대학) > COMPUTER SCIENCE(컴퓨터소프트웨어학부) > Articles
- Files in This Item:
There are no files associated with this item.
- Export
- RIS (EndNote)
- XLS (Excel)
- XML