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dc.contributor.author조남재-
dc.date.accessioned2018-03-10T05:17:15Z-
dc.date.available2018-03-10T05:17:15Z-
dc.date.issued2013-09-
dc.identifier.citationJournal of information technology applications & management, Vol.20 No.3 [2013], 31-42en_US
dc.identifier.issn1598-6284-
dc.identifier.urihttp://www.ndsl.kr/ndsl/search/detail/article/articleSearchResultDetail.do?cn=JAKO201334446972785&SITE=CLICK-
dc.description.abstractWith a focus on Facebook, the most popular social network service (SNS), this research tried to find out which type of motivation makes users to spend more time on the SNS and in the same vein, which type of motivation makes users to believe that they will continue to use the SNS. The result shows that the need for play (entertaining) and image as social reputation affect the current amount of use, while the needs for information search, building relationship, and entertainment would make them continue to use.en_US
dc.description.sponsorshipThis paper was supported by research project of Hanyang Universityen_US
dc.language.isoenen_US
dc.publisher한국데이타베이스학회en_US
dc.subjectSocial Network Services (SNS)en_US
dc.subjectMotivatoren_US
dc.subjectAmount of Useen_US
dc.subjectIntention for Repeated Useen_US
dc.titleAnalysis of the Motivator of the Use of Social Network Servicesen_US
dc.typeArticleen_US
dc.relation.no3-
dc.relation.volume20-
dc.relation.page31-42-
dc.relation.journalJournal of Information Technology Applications & Management-
dc.contributor.googleauthorKo, Geon-il-
dc.contributor.googleauthorOh, Seung-hee-
dc.contributor.googleauthorCho, Nam-jae-
dc.relation.code2012214359-
dc.sector.campusS-
dc.sector.daehakSCHOOL OF BUSINESS[S]-
dc.sector.departmentDIVISION OF BUSINESS ADMINISTRATION-
dc.identifier.pidnjcho-
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GRADUATE SCHOOL OF BUSINESS[S](경영전문대학원) > BUSINESS ADMINISTRATION(경영학과) > Articles
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