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dc.contributor.author김선일-
dc.date.accessioned2018-02-14T05:21:49Z-
dc.date.available2018-02-14T05:21:49Z-
dc.date.issued2011-09-
dc.identifier.citationPsychiatry Research, Vol.189, No.2 ]2011], p166-172en_US
dc.identifier.issn0165-1781-
dc.identifier.urihttps://www.sciencedirect.com/science/article/pii/S0165178111002848-
dc.identifier.urihttp://hdl.handle.net/20.500.11754/37423-
dc.description.abstractAlthough social skills training (SST) is an effective approach for improving social skills for schizophrenia, the motivational deficit attenuates its efficacy. Virtual reality (VR) applications have allowed individuals with mental disabilities to enhance their motivation for rehabilitations. We compared SST using VR role-playing (SST-VR) to SST using traditional role-playing (SST-TR). This randomized, controlled trial included 91 inpatients with schizophrenia who were assigned to either SST-VR (n=46) or SST-TR (n=45). Both groups were administered over 10 semiweekly group sessions. An experienced, blinded rater assessed vocal, nonverbal and conversational skills. We also obtained data on motivation for SST and various social abilities. Throughout the 10 sessions, the SST-VR group (n=33) showed greater interest in SST and generalization of the skills than the SST-TR group (n=31). After SST, the SST-VR group improved more in conversational skills and assertiveness than the SST-TR group, but less in nonverbal skills. The VR application in role-plays of SST for schizophrenia may be particularly beneficial in terms of improving the conversational skills and assertiveness, possibly through its advantages in enhancing motivation for SST and generalization of the skills, and thus it may be a useful supplement to traditional SST. (C) 2011 Elsevier Ireland Ltd. All rights reserved.en_US
dc.description.sponsorshipSupport was provided by a grant from the Korea Health 21 R&D Project, Ministry of Health, Welfare and Family, Republic of Korea (A090537).en_US
dc.language.isoenen_US
dc.publisherELSEVIER IRELAND LTD, ELSEVIER HOUSE, BROOKVALE PLAZA, EAST PARK SHANNON, CO, CLARE, 00000, IRELANDen_US
dc.subjectSocial skills trainingen_US
dc.subjectSchizophreniaen_US
dc.subjectVirtual realityen_US
dc.subjectRole-playsen_US
dc.titleA virtual reality application in role-plays of social A randomized, controlled trialen_US
dc.typeArticleen_US
dc.relation.no2-
dc.relation.volume189-
dc.identifier.doi10.1016/j.psychres.2011.04.003-
dc.relation.page166-172-
dc.relation.journalPSYCHIATRY RESEARCH-
dc.contributor.googleauthorPark, Kyung-Min-
dc.contributor.googleauthorKu, Jeonghun-
dc.contributor.googleauthorChoi, Soo-Hee-
dc.contributor.googleauthorJang, Hee-Jeong-
dc.contributor.googleauthorPark, Ji-Yeon-
dc.contributor.googleauthorKim, Sun-Il-
dc.contributor.googleauthorKim, Jae-Jin-
dc.relation.code2011207988-
dc.sector.campusS-
dc.sector.daehakCOLLEGE OF ENGINEERING[S]-
dc.sector.departmentDIVISION OF ELECTRICAL AND BIOMEDICAL ENGINEERING-
dc.identifier.pidsunkim-
dc.identifier.researcherID55995458100-
Appears in Collections:
COLLEGE OF ENGINEERING[S](공과대학) > ELECTRICAL AND BIOMEDICAL ENGINEERING(전기·생체공학부) > Articles
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