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dc.contributor.author오현정-
dc.date.accessioned2024-05-13T23:50:18Z-
dc.date.available2024-05-13T23:50:18Z-
dc.date.issued2023-06-01-
dc.identifier.citationCYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, v. 26, NO 6, Page. 432-439en_US
dc.identifier.issn2023-0621en_US
dc.identifier.issn2023-0623en_US
dc.identifier.urihttps://information.hanyang.ac.kr/#/eds/detail?an=164242677&dbId=rzhen_US
dc.identifier.urihttps://repository.hanyang.ac.kr/handle/20.500.11754/190270-
dc.description.abstractDespite the rapidly increasing number of female gamers worldwide, female players are still experiencing discrimination, stereotyping, and objectification in digital games. The present study examined the relationships among gender stereotypes, sexism, and sexual harassment in online games, and further investigated how enhanced social presence contributes to intensifying the effects of gender stereotypes and sexism on sexual harassment. An online survey was conducted among 521 young male Korean gamers who regularly play two genres of online games: role-playing games and first-person shooter games. The results of moderated-mediation analyses using Hayes PROCESS macro models confirmed that gender stereotypes had significant effects on hostile and benevolent in-game sexism. A significant interaction was also observed between in-game sexism and social presence in predicting sexual harassment in online games. The findings from this study confirm the role of social presence as an amplifier that reinforces gender stereotypes and discrimination in competitive and violent online game environments.en_US
dc.description.sponsorshipThis work was supported by the Ministry of Education of the Republic of Korea and the National Research Foundation of Korea (NRF-2019S1A5A8034072).en_US
dc.languageen_USen_US
dc.publisherMARY ANN LIEBERTen_US
dc.relation.ispartofseriesv. 26, NO 6;432-439-
dc.subjectsocial presenceen_US
dc.subjectgender stereotypesen_US
dc.subjectsexismen_US
dc.subjectsexual harassmenten_US
dc.subjectonline gameen_US
dc.titleThe Role of Social Presence in Relationships Among Gender Stereotypes, Sexism, and In-Game Sexual Harassment Among Young Korean Gamersen_US
dc.typeArticleen_US
dc.relation.no6-
dc.relation.volume26-
dc.identifier.doi10.1089/cyber.2022.0265en_US
dc.relation.page432-439-
dc.relation.journalCYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING-
dc.contributor.googleauthorOh, Hyun Jung-
dc.contributor.googleauthorChoi, Mi Yeon-
dc.relation.code2023044209-
dc.sector.campusE-
dc.sector.daehakCOLLEGE OF COMMUNICATION[E]-
dc.sector.departmentDEPARTMENT OF ADVERTISING & PUBLIC RELATIONS-
dc.identifier.pidhyunjungoh-
Appears in Collections:
COLLEGE OF COMMUNICATION[E](언론정보대학) > ADVERTISING & PUBLIC RELATIONS(광고홍보학부) > Articles
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