Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 오현정 | - |
dc.date.accessioned | 2024-05-13T23:50:18Z | - |
dc.date.available | 2024-05-13T23:50:18Z | - |
dc.date.issued | 2023-06-01 | - |
dc.identifier.citation | CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, v. 26, NO 6, Page. 432-439 | en_US |
dc.identifier.issn | 2023-0621 | en_US |
dc.identifier.issn | 2023-0623 | en_US |
dc.identifier.uri | https://information.hanyang.ac.kr/#/eds/detail?an=164242677&dbId=rzh | en_US |
dc.identifier.uri | https://repository.hanyang.ac.kr/handle/20.500.11754/190270 | - |
dc.description.abstract | Despite the rapidly increasing number of female gamers worldwide, female players are still experiencing discrimination, stereotyping, and objectification in digital games. The present study examined the relationships among gender stereotypes, sexism, and sexual harassment in online games, and further investigated how enhanced social presence contributes to intensifying the effects of gender stereotypes and sexism on sexual harassment. An online survey was conducted among 521 young male Korean gamers who regularly play two genres of online games: role-playing games and first-person shooter games. The results of moderated-mediation analyses using Hayes PROCESS macro models confirmed that gender stereotypes had significant effects on hostile and benevolent in-game sexism. A significant interaction was also observed between in-game sexism and social presence in predicting sexual harassment in online games. The findings from this study confirm the role of social presence as an amplifier that reinforces gender stereotypes and discrimination in competitive and violent online game environments. | en_US |
dc.description.sponsorship | This work was supported by the Ministry of Education of the Republic of Korea and the National Research Foundation of Korea (NRF-2019S1A5A8034072). | en_US |
dc.language | en_US | en_US |
dc.publisher | MARY ANN LIEBERT | en_US |
dc.relation.ispartofseries | v. 26, NO 6;432-439 | - |
dc.subject | social presence | en_US |
dc.subject | gender stereotypes | en_US |
dc.subject | sexism | en_US |
dc.subject | sexual harassment | en_US |
dc.subject | online game | en_US |
dc.title | The Role of Social Presence in Relationships Among Gender Stereotypes, Sexism, and In-Game Sexual Harassment Among Young Korean Gamers | en_US |
dc.type | Article | en_US |
dc.relation.no | 6 | - |
dc.relation.volume | 26 | - |
dc.identifier.doi | 10.1089/cyber.2022.0265 | en_US |
dc.relation.page | 432-439 | - |
dc.relation.journal | CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING | - |
dc.contributor.googleauthor | Oh, Hyun Jung | - |
dc.contributor.googleauthor | Choi, Mi Yeon | - |
dc.relation.code | 2023044209 | - |
dc.sector.campus | E | - |
dc.sector.daehak | COLLEGE OF COMMUNICATION[E] | - |
dc.sector.department | DEPARTMENT OF ADVERTISING & PUBLIC RELATIONS | - |
dc.identifier.pid | hyunjungoh | - |
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.