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Automatic Recognition of Human Interaction via Hybrid Descriptors and Maximum Entropy Markov Model Using Depth Sensors

Title
Automatic Recognition of Human Interaction via Hybrid Descriptors and Maximum Entropy Markov Model Using Depth Sensors
Author
김기범
Keywords
cross entropy; depth sensors; Gaussian mixture model; maximum entropy Markov model
Issue Date
2020-08
Publisher
MDPI
Citation
ENTROPY, v. 22.0, NO. 8, article no. 817, Page. 1-33
Abstract
Automatic identification of human interaction is a challenging task especially in dynamic environments with cluttered backgrounds from video sequences. Advancements in computer vision sensor technologies provide powerful effects in human interaction recognition (HIR) during routine daily life. In this paper, we propose a novel features extraction method which incorporates robust entropy optimization and an efficient Maximum Entropy Markov Model (MEMM) for HIR via multiple vision sensors. The main objectives of proposed methodology are: (1) to propose a hybrid of four novel features-i.e., spatio-temporal features, energy-based features, shape based angular and geometric features-and a motion-orthogonal histogram of oriented gradient (MO-HOG); (2) to encode hybrid feature descriptors using a codebook, a Gaussian mixture model (GMM) and fisher encoding; (3) to optimize the encoded feature using a cross entropy optimization function; (4) to apply a MEMM classification algorithm to examine empirical expectations and highest entropy, which measure pattern variances to achieve outperformed HIR accuracy results. Our system is tested over three well-known datasets: SBU Kinect interaction; UoL 3D social activity; UT-interaction datasets. Through wide experimentations, the proposed features extraction algorithm, along with cross entropy optimization, has achieved the average accuracy rate of 91.25% with SBU, 90.4% with UoL and 87.4% with UT-Interaction datasets. The proposed HIR system will be applicable to a wide variety of man-machine interfaces, such as public-place surveillance, future medical applications, virtual reality, fitness exercises and 3D interactive gaming.
URI
https://www.mdpi.com/1099-4300/22/8/817https://repository.hanyang.ac.kr/handle/20.500.11754/179204
ISSN
1099-4300;1099-4300
DOI
10.3390/e22080817
Appears in Collections:
COLLEGE OF COMPUTING[E](소프트웨어융합대학) > MEDIA, CULTURE, AND DESIGN TECHNOLOGY(ICT융합학부) > Articles
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