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dc.contributor.authorCasey Bennett-
dc.date.accessioned2022-11-22T01:44:14Z-
dc.date.available2022-11-22T01:44:14Z-
dc.date.issued2021-08-
dc.identifier.citation2021 IEEE REGION 10 SYMPOSIUM (TENSYMP), Page. 1-4en_US
dc.identifier.issn2640-821Xen_US
dc.identifier.urihttps://ieeexplore.ieee.org/document/9550859en_US
dc.identifier.urihttps://repository.hanyang.ac.kr/handle/20.500.11754/177147-
dc.description.abstractThere is increasing interest in developing more human-like artificial intelligence (AI) capable of natural social interaction. Previous research has suggested ideas about what it means to be "life-like" AI, and some studies have attempted to test these hypotheses using game environments. In this paper, we introduce the development of the Speech Dialogue System for a "Social AI", which communicates and interacts autonomously with a human player in cooperative game environments (in this case a social survival game called "Don't Starve Together"). Based on our hypothesis that the AI should contain specific components to be perceived as more human-like, we conducted a series of pilot tests to develop the Social AI using a data-driven approach. After finishing the pilot tests, we identified six components to add or revise, based on participant interactions and feedback. These components mainly include features of the Speech Dialogue System that pertain to the interplay of AI behavior with contextual factors of the social environment ("the game state"). In future work, we intend to improve the Social AI based on these findings. The research here highlights the use of cooperative game environments for data-driven development of speech dialogue systems for artificial agents.en_US
dc.description.sponsorshipThis research was supported through funding by a grant from the National Research Foundation of Korea (NRF) (Grant number: 2021R1G1A1003801). We would also like to thank Cheda Stanojevic and Sawyer Collins from Indiana University for their assistance in this work.en_US
dc.languageenen_US
dc.publisherIEEEen_US
dc.subjectartificial intelligenceen_US
dc.subjecthuman-computer interactionen_US
dc.subjectsocial cognitionen_US
dc.subjectsocial gamesen_US
dc.subjectspeech systemen_US
dc.subjectvirtual avataren_US
dc.titleDevelopment of Speech Dialogue Systems for Social AI in Cooperative Game Environmentsen_US
dc.typeArticleen_US
dc.identifier.doi10.1109/TENSYMP52854.2021.9550859en_US
dc.relation.page1-4-
dc.relation.journal2021 IEEE REGION 10 SYMPOSIUM (TENSYMP)-
dc.contributor.googleauthorChae, Yejin-
dc.contributor.googleauthorSuh, Jaeyoung-
dc.contributor.googleauthorBennett, Casey C.-
dc.contributor.googleauthorWeiss, Benjamin-
dc.contributor.googleauthorYoon, Eunseo-
dc.contributor.googleauthorJeong, Jihong-
dc.sector.campusS-
dc.sector.daehak공과대학-
dc.sector.department데이터사이언스전공-
dc.identifier.pidcabennet-
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COLLEGE OF ENGINEERING[S](공과대학) > INTELLIGENCE COMPUTING(데이터사이언스전공) > Articles
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