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DC FieldValueLanguage
dc.contributor.author한경식-
dc.date.accessioned2022-11-16T00:06:38Z-
dc.date.available2022-11-16T00:06:38Z-
dc.date.issued2021-11-
dc.identifier.citationSENSORS, v. 21, NO. 21, article no. 7193, Page. 1-17en_US
dc.identifier.issn1424-8220;1424-3210en_US
dc.identifier.urihttps://www.mdpi.com/1424-8220/21/21/7193en_US
dc.identifier.urihttps://repository.hanyang.ac.kr/handle/20.500.11754/176909-
dc.description.abstractA virtual reality (VR) controller plays a key role in supporting interactions between users and the virtual environment. This paper investigates the relationship between the user experience and VR control device modality. We developed a VR firefighting training system integrated with four control devices adapted from real firefighting tools. We iteratively improved the controllers and VR system through a pilot study with six participants and conducted a user study with 30 participants to assess two salient human factor constructs-perceived presence and cognitive load-with three device modality conditions (two standard VR controllers, four real tools, and a hybrid of one real tool and one standard VR controller). We found that having more realistic devices that simulate real tools does not necessarily guarantee a higher level of user experience, highlighting a strategic approach to the development and utilization of VR control devices. Our study gives empirical insights on establishing appropriate combinations of VR control device modality in the context of field-based VR simulation and training.en_US
dc.description.sponsorshipFundingThis research was supported by the Institute of Information & communications Technology Planning & Evaluation (IITP) grant funded by the Korea government (2019-0-01347, 2020-0-01373, 2021-2018-0-01431).en_US
dc.languageenen_US
dc.publisherMDPIen_US
dc.subjectvirtual realityen_US
dc.subjectfirefighting training systemen_US
dc.subjectVR control modalityen_US
dc.subjectuser experienceen_US
dc.subjectpresenceen_US
dc.subjectcognitive loaden_US
dc.titleThe More, the Better? Improving VR Firefighting Training System with Realistic Firefighter Tools as Controllersen_US
dc.typeArticleen_US
dc.relation.no21-
dc.relation.volume21-
dc.identifier.doi10.3390/s21217193en_US
dc.relation.page1-17-
dc.relation.journalSENSORS-
dc.contributor.googleauthorJeon, Seunggon-
dc.contributor.googleauthorPaik, Seungwon-
dc.contributor.googleauthorYang, Ungyeon-
dc.contributor.googleauthorShih, Patrick C.-
dc.contributor.googleauthorHan, Kyungsik-
dc.sector.campusS-
dc.sector.daehak공과대학-
dc.sector.department데이터사이언스전공-
dc.identifier.pidkyungsikhan-
dc.identifier.orcidhttps://orcid.org/0000-0001-5535-0081-


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