Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 한경식 | - |
dc.date.accessioned | 2022-11-16T00:06:38Z | - |
dc.date.available | 2022-11-16T00:06:38Z | - |
dc.date.issued | 2021-11 | - |
dc.identifier.citation | SENSORS, v. 21, NO. 21, article no. 7193, Page. 1-17 | en_US |
dc.identifier.issn | 1424-8220;1424-3210 | en_US |
dc.identifier.uri | https://www.mdpi.com/1424-8220/21/21/7193 | en_US |
dc.identifier.uri | https://repository.hanyang.ac.kr/handle/20.500.11754/176909 | - |
dc.description.abstract | A virtual reality (VR) controller plays a key role in supporting interactions between users and the virtual environment. This paper investigates the relationship between the user experience and VR control device modality. We developed a VR firefighting training system integrated with four control devices adapted from real firefighting tools. We iteratively improved the controllers and VR system through a pilot study with six participants and conducted a user study with 30 participants to assess two salient human factor constructs-perceived presence and cognitive load-with three device modality conditions (two standard VR controllers, four real tools, and a hybrid of one real tool and one standard VR controller). We found that having more realistic devices that simulate real tools does not necessarily guarantee a higher level of user experience, highlighting a strategic approach to the development and utilization of VR control devices. Our study gives empirical insights on establishing appropriate combinations of VR control device modality in the context of field-based VR simulation and training. | en_US |
dc.description.sponsorship | FundingThis research was supported by the Institute of Information & communications Technology Planning & Evaluation (IITP) grant funded by the Korea government (2019-0-01347, 2020-0-01373, 2021-2018-0-01431). | en_US |
dc.language | en | en_US |
dc.publisher | MDPI | en_US |
dc.subject | virtual reality | en_US |
dc.subject | firefighting training system | en_US |
dc.subject | VR control modality | en_US |
dc.subject | user experience | en_US |
dc.subject | presence | en_US |
dc.subject | cognitive load | en_US |
dc.title | The More, the Better? Improving VR Firefighting Training System with Realistic Firefighter Tools as Controllers | en_US |
dc.type | Article | en_US |
dc.relation.no | 21 | - |
dc.relation.volume | 21 | - |
dc.identifier.doi | 10.3390/s21217193 | en_US |
dc.relation.page | 1-17 | - |
dc.relation.journal | SENSORS | - |
dc.contributor.googleauthor | Jeon, Seunggon | - |
dc.contributor.googleauthor | Paik, Seungwon | - |
dc.contributor.googleauthor | Yang, Ungyeon | - |
dc.contributor.googleauthor | Shih, Patrick C. | - |
dc.contributor.googleauthor | Han, Kyungsik | - |
dc.sector.campus | S | - |
dc.sector.daehak | 공과대학 | - |
dc.sector.department | 데이터사이언스전공 | - |
dc.identifier.pid | kyungsikhan | - |
dc.identifier.orcid | https://orcid.org/0000-0001-5535-0081 | - |
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