315 0

Full metadata record

DC FieldValueLanguage
dc.contributor.author한지은-
dc.date.accessioned2022-05-23T01:49:15Z-
dc.date.available2022-05-23T01:49:15Z-
dc.date.issued2020-10-
dc.identifier.citation대한인간공학회 2020 추계학술대회 논문집 , page. 117-120en_US
dc.identifier.urihttps://www.dbpia.co.kr/journal/articleDetail?nodeId=NODE10540356-
dc.identifier.urihttps://repository.hanyang.ac.kr/handle/20.500.11754/171025-
dc.description.abstractThe purpose of this study is to develop a scenario for deriving scientifically explanatory behavioral data on the phenomenon that inhibitory ability is embodied as behavior in real life context and to develop a virtual reality system to systemize it. When the inhibition among executive function is decreased, self-control in real life becomes difficult, leading to various behavioral disorders and negative psychological states. Traditional Stroop tests, known as tools to assess them, have low ecological validity and report results that do not match the actual performance of individuals in real life. In order to create a scenario that reflects the real life context as a method of evaluating the ecological deterrence ability, we reviewed the literature on behavioral phenomena in which cognitive ability was embodied, and developed a VR system that applied dynamic stimulation and interaction using virtual reality. This VR system is an application study to develop a tool to evaluate the performance of inhibition ability seen in real life ecologically. It is expected that various behavioral data can be discovered by physically systematizing phenomenological behavior that is the basis of embodied cognitive theory in virtual environment.en_US
dc.description.sponsorshipThis work was supported by Institute for Information & Communications Technology Promotion(IITP) grant funded by the Korean Government(MSIP) (No. 2019-0-01569, Development of VR and IoT-based Systems for Evaluation of Embodied Cognition).en_US
dc.language.isoko_KRen_US
dc.publisher대한인간공학회en_US
dc.subjectVirtual Realityen_US
dc.subjectExecutive Functionen_US
dc.subjectInhibitionen_US
dc.subjectColor-category Interferenceen_US
dc.subjectPhenomenology of Merleau-Ponty’s Perceptionen_US
dc.subjectEmbodied Behavioren_US
dc.title체화된 행동 패턴 탐색을 위한 Color-category Interference 기반의 VR 시스템 개발en_US
dc.title.alternativeDevelopment of a Color-category Interference-based VR System for Exploring the Embodied Behavioral Patterns : Focusing on the Inhibition of Execution Function and the Phenomenology of Merleau Ponty"s Perceptionen_US
dc.typeArticleen_US
dc.relation.page1-4-
dc.contributor.googleauthor조인령-
dc.contributor.googleauthor한지은-
dc.contributor.googleauthor최호진-
dc.contributor.googleauthorYannick, Prie-
dc.contributor.googleauthorVigier, Toinon-
dc.contributor.googleauthorBluteau, Samuel-
dc.contributor.googleauthor권규현-
dc.contributor.googleauthorJo, Inryeong-
dc.contributor.googleauthorHan, Jieun-
dc.contributor.googleauthorChoi, Hojin-
dc.contributor.googleauthorKwon, Gyu Hyun-
dc.sector.campusS-
dc.sector.daehakGRADUATE SCHOOL OF TECHNOLOGY & INNOVATION MANAGEMENT[S]-
dc.sector.departmentDEPARTMENT OF TECHNOLOGY MANAGEMENT-
dc.identifier.pidjuliahanje-


qrcode

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.

BROWSE