Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 이규혜 | - |
dc.date.accessioned | 2022-04-05T07:12:46Z | - |
dc.date.available | 2022-04-05T07:12:46Z | - |
dc.date.issued | 2020-08 | - |
dc.identifier.citation | 복식문화연구, v. 28, no. 4, page. 420-428 | en_US |
dc.identifier.issn | 1226-0401 | - |
dc.identifier.issn | 2383-6334 | - |
dc.identifier.uri | https://www.kci.go.kr/kciportal/ci/sereArticleSearch/ciSereArtiView.kci?sereArticleSearchBean.artiId=ART002622672 | - |
dc.identifier.uri | https://repository.hanyang.ac.kr/handle/20.500.11754/169720 | - |
dc.description.abstract | This study analyzed the expression of hanbok in online fashion styling games, and examined the main themes of and user reactions to hanbok fashion styling games through semantic network analysis and sentiment analysis. KrKwic, Textom, and NodeXL were used for data collection and analysis. The findings of the study are as follows: First, depending on the designer’s expressive method, hanbok fashion styling games provide typical traditional hanbok, modern hanbok, and dress-like fusion hanbok, demonstrating contents with various themes for different sexes, classes, and situations. Second, as a result of analyzing the themes of hanbok-related styling game contents, it turned out that the main themes are tradition, color, historical drama, fusion hanbok, holiday, and love. Most of them produce modernized hanbok that reflect the situation and utility rather than strictly traditional ones. Third, as a result of analyzing user reviews of hanbok styling game contents, positive factors mostly turned out to be the satisfaction of the hanbok contents, with the users also showing positive intent to wear hanbok. Through this, it was found out that hanboks portrayed in game contents could potentially cause the user’s positive intent to wear hanbok. Negative factors turned out to be the discordance between the intrinsic image of hanbok and the game character’s image. | en_US |
dc.description.sponsorship | This work was supported by the research fund of Hanyang University (HY-201900000003503). | en_US |
dc.language.iso | ko_KR | en_US |
dc.publisher | 복식문화학회 | en_US |
dc.subject | 스타일링 게임 | en_US |
dc.subject | 온라인 게임 | en_US |
dc.subject | 한국전통복식 | en_US |
dc.subject | 한복 | en_US |
dc.subject | 의미연결망 분석 | en_US |
dc.subject | styling game | en_US |
dc.subject | online game | en_US |
dc.subject | Korean traditional attire | en_US |
dc.subject | Hanbok | en_US |
dc.subject | semantic network analysis | en_US |
dc.title | 온라인 스타일링 게임 컨텐츠의 패션과 사용자 반응 - 한국전통복식 분석 - | en_US |
dc.title.alternative | Fashion style and user response to interactive online dressing games - Analysis of Korean traditional attire - | en_US |
dc.type | Article | en_US |
dc.relation.no | 4 | - |
dc.relation.volume | 28 | - |
dc.identifier.doi | 10.29049/rjcc.2020.28.4.420 | - |
dc.relation.page | 420-428 | - |
dc.relation.journal | 복식문화연구 | - |
dc.contributor.googleauthor | 최영현 | - |
dc.contributor.googleauthor | 이규혜 | - |
dc.contributor.googleauthor | Choi, Yeong-Hyeon | - |
dc.contributor.googleauthor | Lee, Kyu-Hye | - |
dc.relation.code | 2020041615 | - |
dc.sector.campus | S | - |
dc.sector.daehak | COLLEGE OF HUMAN ECOLOGY[S] | - |
dc.sector.department | DEPARTMENT OF CLOTHING & TEXTILES | - |
dc.identifier.pid | khlee | - |
dc.identifier.orcid | https://orcid.org/0000-0002-7468-0681 | - |
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