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dc.contributor.author이규혜-
dc.date.accessioned2022-04-05T07:12:46Z-
dc.date.available2022-04-05T07:12:46Z-
dc.date.issued2020-08-
dc.identifier.citation복식문화연구, v. 28, no. 4, page. 420-428en_US
dc.identifier.issn1226-0401-
dc.identifier.issn2383-6334-
dc.identifier.urihttps://www.kci.go.kr/kciportal/ci/sereArticleSearch/ciSereArtiView.kci?sereArticleSearchBean.artiId=ART002622672-
dc.identifier.urihttps://repository.hanyang.ac.kr/handle/20.500.11754/169720-
dc.description.abstractThis study analyzed the expression of hanbok in online fashion styling games, and examined the main themes of and user reactions to hanbok fashion styling games through semantic network analysis and sentiment analysis. KrKwic, Textom, and NodeXL were used for data collection and analysis. The findings of the study are as follows: First, depending on the designer’s expressive method, hanbok fashion styling games provide typical traditional hanbok, modern hanbok, and dress-like fusion hanbok, demonstrating contents with various themes for different sexes, classes, and situations. Second, as a result of analyzing the themes of hanbok-related styling game contents, it turned out that the main themes are tradition, color, historical drama, fusion hanbok, holiday, and love. Most of them produce modernized hanbok that reflect the situation and utility rather than strictly traditional ones. Third, as a result of analyzing user reviews of hanbok styling game contents, positive factors mostly turned out to be the satisfaction of the hanbok contents, with the users also showing positive intent to wear hanbok. Through this, it was found out that hanboks portrayed in game contents could potentially cause the user’s positive intent to wear hanbok. Negative factors turned out to be the discordance between the intrinsic image of hanbok and the game character’s image.en_US
dc.description.sponsorshipThis work was supported by the research fund of Hanyang University (HY-201900000003503).en_US
dc.language.isoko_KRen_US
dc.publisher복식문화학회en_US
dc.subject스타일링 게임en_US
dc.subject온라인 게임en_US
dc.subject한국전통복식en_US
dc.subject한복en_US
dc.subject의미연결망 분석en_US
dc.subjectstyling gameen_US
dc.subjectonline gameen_US
dc.subjectKorean traditional attireen_US
dc.subjectHanboken_US
dc.subjectsemantic network analysisen_US
dc.title온라인 스타일링 게임 컨텐츠의 패션과 사용자 반응 - 한국전통복식 분석 -en_US
dc.title.alternativeFashion style and user response to interactive online dressing games - Analysis of Korean traditional attire -en_US
dc.typeArticleen_US
dc.relation.no4-
dc.relation.volume28-
dc.identifier.doi10.29049/rjcc.2020.28.4.420-
dc.relation.page420-428-
dc.relation.journal복식문화연구-
dc.contributor.googleauthor최영현-
dc.contributor.googleauthor이규혜-
dc.contributor.googleauthorChoi, Yeong-Hyeon-
dc.contributor.googleauthorLee, Kyu-Hye-
dc.relation.code2020041615-
dc.sector.campusS-
dc.sector.daehakCOLLEGE OF HUMAN ECOLOGY[S]-
dc.sector.departmentDEPARTMENT OF CLOTHING & TEXTILES-
dc.identifier.pidkhlee-
dc.identifier.orcidhttps://orcid.org/0000-0002-7468-0681-


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