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dc.contributor.author이윤상-
dc.date.accessioned2019-12-10T17:25:12Z-
dc.date.available2019-12-10T17:25:12Z-
dc.date.issued2018-12-
dc.identifier.citationIEEE ACCESS, v. 6, page. 77931-77939en_US
dc.identifier.issn2169-3536-
dc.identifier.urihttps://ieeexplore.ieee.org/document/8555550-
dc.identifier.urihttps://repository.hanyang.ac.kr/handle/20.500.11754/121072-
dc.description.abstractThe locomotion of lizards is characterized by lateral bending of the body, which is distinct from quadrupedal mammals such as dogs. We propose a method to control a physically simulated iguana character as a representative species of lizards, which can move while physically interacting with the environment, and reproduces the flexible characteristics of a lizard in real time. The main challenges lie in expressing the deformable characteristics of an iguana and adapting low-quality captured motions to various terrain conditions and iguana poses. Our iguana character is designed as a soft-body character, which models the elasticity of an iguana body so that it can express flexible and realistic motions. Applying the motion capture data obtained from an iguana is problematic because it is captured using only a sparse set of markers in an environment different to the simulation environment. To resolve these problems, we transform the low-quality captured motion into full-body motion and adapt it to the terrain in real time using our motion adaptation algorithm. To control the various movements of an iguana, a motion graph is constructed to choose an appropriate motion depending on the situation. The chosen reference motion is adapted to the local terrain, which has irregular height, in real time. A soft-body iguana model is then simulated by physically tracking the time-varying reference motion. We demonstrate that our approach can generate natural and flexible movements of an iguana on hilly terrain.en_US
dc.description.sponsorshipThis work was supported in part by the Institute for Information and Communications Technology Promotion Grant funded by the Korea Government (MSIT) (Development of Core Technology for Real-Time Image Composition in Unstructured In-outdoor Environment) under Grant 2017-0-01849, in part by the Basic Science Research Program through the National Research Foundation of Korea (NRF) funded by the Ministry of Education under Grant NRF-2016R1D1A1B03930746, and in part by the Research Fund of Hanyang University under Grant HY-2018.en_US
dc.language.isoen_USen_US
dc.publisherIEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INCen_US
dc.subjectIguana simulationen_US
dc.subjectsoft-body simulationen_US
dc.subjectterrain adaptationen_US
dc.subjectmotion graphen_US
dc.titleControl of an Iguana Character Using Soft-Body Simulationen_US
dc.typeArticleen_US
dc.relation.volume6-
dc.identifier.doi10.1109/ACCESS.2018.2884493-
dc.relation.page77931-77939-
dc.relation.journalIEEE ACCESS-
dc.contributor.googleauthorKwon, Taesoo-
dc.contributor.googleauthorKim, Hoimin-
dc.contributor.googleauthorLee, Yoonsang-
dc.relation.code2018011916-
dc.sector.campusS-
dc.sector.daehakCOLLEGE OF ENGINEERING[S]-
dc.sector.departmentDEPARTMENT OF COMPUTER SCIENCE-
dc.identifier.pidyoonsanglee-
dc.identifier.orcidhttps://orcid.org/0000-0002-0579-5987-
Appears in Collections:
COLLEGE OF ENGINEERING[S](공과대학) > COMPUTER SCIENCE(컴퓨터소프트웨어학부) > Articles
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