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DC FieldValueLanguage
dc.contributor.author김광욱-
dc.date.accessioned2019-09-30T08:07:42Z-
dc.date.available2019-09-30T08:07:42Z-
dc.date.issued2019-04-
dc.identifier.citationPSYCHIATRY INVESTIGATION, v. 16, NO 4, Page. 292-299en_US
dc.identifier.issn1738-3684-
dc.identifier.issn1976-3026-
dc.identifier.urihttp://psychiatryinvestigation.org/journal/view.php?doi=10.30773/pi.2019.02.08-
dc.identifier.urihttps://repository.hanyang.ac.kr/handle/20.500.11754/110783-
dc.description.abstractObjective Previous studies have suggested that a virtual classroom is immersive and ecologically valid neuropsychological assessment, but those studies have limited components for social attentions. Therefore, the objective in the current study is the development of a joint attention virtual reality (JA-VR) classroom to incorporate social attentions between a participant and a virtual avatar teacher. Methods Fifty-eight participants were recruited for current study (25 for pilot and 33 for main studies; 32.8% female, n=19; age: M=24.5, SD=4.0). We suggested a JA-VR classroom, and compared it with previous methods including a VR classroom without JA components. We conducted attention experiments with AX-version of continuous performance tasks. Results Our results suggest that the new JA-VR classroom had convergent validity with previous methods, and that the JA-VR classroom promoted attentional processing among participants better than both old VR and non-VR measures. Conclusion We add an important social attention concept to the virtual classroom, and believe that this work is an methodological foundation for the study of social attention in school life. We hope it ultimately help people with mental handicaps in social attention.en_US
dc.description.sponsorshipThis work was supported by the National Research Foundation of Korea (NRF) Grant funded by the Ministry of Science, ICT & Future Planning for convergent research in Development program for convergence R&D over Science and Technology Liberal Arts (NRF-2017M3C1B6071069), and supported by Basic Science Research Program through the National Research Foundation of Korea (NRF) funded by the Ministry of Science, ICT & Future Planning (NRF-2017R1A2B4011151).en_US
dc.language.isoenen_US
dc.publisherKOREAN NEUROPSYCHIATRIC ASSOCen_US
dc.subjectVirtual realityen_US
dc.subjectJoint attentionen_US
dc.subjectHead mounted displayen_US
dc.subjectAttentional processingen_US
dc.subjectContinuous performance tasken_US
dc.titleJoint Attention Virtual Classroom: A Preliminary Studyen_US
dc.typeArticleen_US
dc.identifier.doi10.30773/pi.2019.02.08-
dc.relation.page292-299-
dc.relation.journalPSYCHIATRY INVESTIGATION-
dc.contributor.googleauthorSeo, Seung-hun-
dc.contributor.googleauthorKim, Eunjoo-
dc.contributor.googleauthorMundy, Peter-
dc.contributor.googleauthorHeo, Jiwoong-
dc.contributor.googleauthorKim, Kwanguk-
dc.relation.code2019005533-
dc.sector.campusS-
dc.sector.daehakCOLLEGE OF ENGINEERING[S]-
dc.sector.departmentDEPARTMENT OF COMPUTER SCIENCE-
dc.identifier.pidkenny-


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