Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 김광욱 | - |
dc.date.accessioned | 2019-09-30T08:07:42Z | - |
dc.date.available | 2019-09-30T08:07:42Z | - |
dc.date.issued | 2019-04 | - |
dc.identifier.citation | PSYCHIATRY INVESTIGATION, v. 16, NO 4, Page. 292-299 | en_US |
dc.identifier.issn | 1738-3684 | - |
dc.identifier.issn | 1976-3026 | - |
dc.identifier.uri | http://psychiatryinvestigation.org/journal/view.php?doi=10.30773/pi.2019.02.08 | - |
dc.identifier.uri | https://repository.hanyang.ac.kr/handle/20.500.11754/110783 | - |
dc.description.abstract | Objective Previous studies have suggested that a virtual classroom is immersive and ecologically valid neuropsychological assessment, but those studies have limited components for social attentions. Therefore, the objective in the current study is the development of a joint attention virtual reality (JA-VR) classroom to incorporate social attentions between a participant and a virtual avatar teacher. Methods Fifty-eight participants were recruited for current study (25 for pilot and 33 for main studies; 32.8% female, n=19; age: M=24.5, SD=4.0). We suggested a JA-VR classroom, and compared it with previous methods including a VR classroom without JA components. We conducted attention experiments with AX-version of continuous performance tasks. Results Our results suggest that the new JA-VR classroom had convergent validity with previous methods, and that the JA-VR classroom promoted attentional processing among participants better than both old VR and non-VR measures. Conclusion We add an important social attention concept to the virtual classroom, and believe that this work is an methodological foundation for the study of social attention in school life. We hope it ultimately help people with mental handicaps in social attention. | en_US |
dc.description.sponsorship | This work was supported by the National Research Foundation of Korea (NRF) Grant funded by the Ministry of Science, ICT & Future Planning for convergent research in Development program for convergence R&D over Science and Technology Liberal Arts (NRF-2017M3C1B6071069), and supported by Basic Science Research Program through the National Research Foundation of Korea (NRF) funded by the Ministry of Science, ICT & Future Planning (NRF-2017R1A2B4011151). | en_US |
dc.language.iso | en | en_US |
dc.publisher | KOREAN NEUROPSYCHIATRIC ASSOC | en_US |
dc.subject | Virtual reality | en_US |
dc.subject | Joint attention | en_US |
dc.subject | Head mounted display | en_US |
dc.subject | Attentional processing | en_US |
dc.subject | Continuous performance task | en_US |
dc.title | Joint Attention Virtual Classroom: A Preliminary Study | en_US |
dc.type | Article | en_US |
dc.identifier.doi | 10.30773/pi.2019.02.08 | - |
dc.relation.page | 292-299 | - |
dc.relation.journal | PSYCHIATRY INVESTIGATION | - |
dc.contributor.googleauthor | Seo, Seung-hun | - |
dc.contributor.googleauthor | Kim, Eunjoo | - |
dc.contributor.googleauthor | Mundy, Peter | - |
dc.contributor.googleauthor | Heo, Jiwoong | - |
dc.contributor.googleauthor | Kim, Kwanguk | - |
dc.relation.code | 2019005533 | - |
dc.sector.campus | S | - |
dc.sector.daehak | COLLEGE OF ENGINEERING[S] | - |
dc.sector.department | DEPARTMENT OF COMPUTER SCIENCE | - |
dc.identifier.pid | kenny | - |
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