Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 이재환 | - |
dc.date.accessioned | 2019-07-30T04:36:36Z | - |
dc.date.available | 2019-07-30T04:36:36Z | - |
dc.date.issued | 2006-05 | - |
dc.identifier.citation | 한국디지털디자인학회 춘계학술대회 2006, Page. 107 - 110 | en_US |
dc.identifier.uri | http://www.dbpia.co.kr/journal/articleDetail?nodeId=NODE01762075 | - |
dc.identifier.uri | https://repository.hanyang.ac.kr/handle/20.500.11754/107971 | - |
dc.language.iso | ko_KR | en_US |
dc.publisher | 한국디지털디자인학회 | en_US |
dc.subject | character | en_US |
dc.subject | experiential marketing | en_US |
dc.title | 체험 마케팅으로서의 캐릭터 활용에 대한 연구 - 심성모형을 중심으로 | en_US |
dc.type | Article | en_US |
dc.contributor.googleauthor | 이지희 | - |
dc.contributor.googleauthor | 이재환 | - |
dc.sector.campus | E | - |
dc.sector.daehak | COLLEGE OF DESIGN[E] | - |
dc.sector.department | DEPARTMENT OF INDUSTRIAL DESIGN | - |
dc.identifier.pid | indd2000 | - |
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