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dc.contributor.author이재환-
dc.date.accessioned2019-07-30T04:36:36Z-
dc.date.available2019-07-30T04:36:36Z-
dc.date.issued2006-05-
dc.identifier.citation한국디지털디자인학회 춘계학술대회 2006, Page. 107 - 110en_US
dc.identifier.urihttp://www.dbpia.co.kr/journal/articleDetail?nodeId=NODE01762075-
dc.identifier.urihttps://repository.hanyang.ac.kr/handle/20.500.11754/107971-
dc.language.isoko_KRen_US
dc.publisher한국디지털디자인학회en_US
dc.subjectcharacteren_US
dc.subjectexperiential marketingen_US
dc.title체험 마케팅으로서의 캐릭터 활용에 대한 연구 - 심성모형을 중심으로en_US
dc.typeArticleen_US
dc.contributor.googleauthor이지희-
dc.contributor.googleauthor이재환-
dc.sector.campusE-
dc.sector.daehakCOLLEGE OF DESIGN[E]-
dc.sector.departmentDEPARTMENT OF INDUSTRIAL DESIGN-
dc.identifier.pidindd2000-
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COLLEGE OF DESIGN[E](디자인대학) > ETC
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