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dc.contributor.author박종일-
dc.date.accessioned2018-04-03T01:45:08Z-
dc.date.available2018-04-03T01:45:08Z-
dc.date.issued2014-06-
dc.identifier.citation대한전자공학회 학술대회. 2014-06 :1945-1947en_US
dc.identifier.urihttp://www.dbpia.co.kr/Article/NODE02439059-
dc.identifier.urihttp://hdl.handle.net/20.500.11754/55654-
dc.description.abstractIn this paper, we propose an efficient tabletophuman-object interaction system by categorizingdepth information. This system uses three layers toapply proper algorithms respectively. Backgroundlayer is the trained background environment modelwhich is initialized at the beginning. The staticlayer is used to store steady objects which isregistered for interaction subject. And the dynamiclayer handles moving objects which in this case ishand. In each layer, a proper algorithm can beapplied separately without interference. The systemwill show how effective this approach works.en_US
dc.language.isoko_KRen_US
dc.publisher대한전자공학회 / THE INSTITUTE OF ELECTRONICS ENGINEERS OF KOREAen_US
dc.title깊이 영상 분류 기법을 이용한 테이블탑 상호작용 시스템en_US
dc.title.alternativeTabletop Interaction System Using Depth Layeringen_US
dc.typeArticleen_US
dc.relation.page1945-1947-
dc.contributor.googleauthor백용환-
dc.contributor.googleauthor최준영-
dc.contributor.googleauthor박한훈-
dc.contributor.googleauthor박종일-
dc.sector.campusS-
dc.sector.daehakCOLLEGE OF ENGINEERING[S]-
dc.sector.departmentDEPARTMENT OF COMPUTER SCIENCE-
dc.identifier.pidjipark-
Appears in Collections:
COLLEGE OF ENGINEERING[S](공과대학) > COMPUTER SCIENCE(컴퓨터소프트웨어학부) > Articles
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