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dc.contributor.author권태수-
dc.date.accessioned2018-03-19T02:25:32Z-
dc.date.available2018-03-19T02:25:32Z-
dc.date.issued2014-08-
dc.identifier.citationComputer Graphics Forum, 2014, 33(7), P.21-30en_US
dc.identifier.issn0167-7055-
dc.identifier.urihttp://onlinelibrary.wiley.com/doi/10.1111/cgf.12470/abstract?-
dc.identifier.urihttp://hdl.handle.net/20.500.11754/48710-
dc.description.abstractThis study aims to develop a controller for use in the online simulation of two interacting characters. This controller is capable of generalizing two sets of interaction motions of the two characters based on the relationships between the characters. The controller can exhibit similar motions to a captured human motion while reacting in a natural way to the opponent character in real time. To achieve this, we propose a new type of physical model called a coupled inverted pendulum on carts that comprises two inverted pendulum on a cart models, one for each individual, which are coupled by a relationship model. The proposed framework is divided into two steps: motion analysis and motion synthesis. Motion analysis is an offline preprocessing step, which optimizes the control parameters to move the proposed model along a motion capture trajectory of two interacting humans. The optimization procedure generates a coupled pendulum trajectory which represents the relationship between two characters for each frame, and is used as a reference in the synthesis step. In the motion synthesis step, a new coupled pendulum trajectory is planned reflecting the effects of the physical interaction, and the captured reference motions are edited based on the planned trajectory produced by the coupled pendulum trajectory generator. To validate the proposed framework, we used a motion capture data set showing two people performing kickboxing. The proposed controller is able to generalize the behaviors of two humans to different situations such as different speeds and turning speeds in a realistic way in real time.en_US
dc.description.sponsorshipThis work was supported by the Global Frontier RD Program on <Human-centered Interaction for Coexistence> funded by the National Research Foundation of Korea grant funded by the Korean Government(MEST)(NRFMIAXA003-2010-0029744). This work was also supported by Basic Science Research Program through the National Research Foundation of Korea(NRF) funded by the Ministry of Science, ICT Future Planning(NRF2014R1A1A1038386).en_US
dc.language.isoenen_US
dc.publisherWiley-Blackwellen_US
dc.subjectControl system analysisen_US
dc.subjectControllersen_US
dc.subjectMotion analysisen_US
dc.subjectTrajectoriesen_US
dc.titleEditing and Synthesizing Two-Character Motions using a Coupled Inverted Pendulum Modelen_US
dc.typeArticleen_US
dc.relation.no7-
dc.relation.volume33-
dc.identifier.doi10.1111/cgf.12470-
dc.relation.page21-30-
dc.relation.journalCOMPUTER GRAPHICS FORUM-
dc.contributor.googleauthorHwangHwang, J. J.-
dc.contributor.googleauthorSuhSuh, I.H. I.H.-
dc.contributor.googleauthorKwonKwon, T. T.-
dc.relation.code2014027746-
dc.sector.campusS-
dc.sector.daehakCOLLEGE OF ENGINEERING[S]-
dc.sector.departmentDEPARTMENT OF COMPUTER SCIENCE-
dc.identifier.pidtaesoo-
dc.identifier.researcherID55663194100-
Appears in Collections:
COLLEGE OF ENGINEERING[S](공과대학) > COMPUTER SCIENCE(컴퓨터소프트웨어학부) > Articles
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