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Playing With Food: Content Analysis of Food Advergames

Title
Playing With Food: Content Analysis of Food Advergames
Author
최윤형
Keywords
CHILDRENS PERCEPTIONS; IMPLICIT MEMORY; PREFERENCES; GAMES; ADOLESCENTS; RELIABILITY; PERSUASION KNOWLEDGE; INTERACTIVITY; COMMUNICATION; ADVERTISEMENTS
Issue Date
2009-02
Publisher
WILEY
Citation
JOURNAL OF CONSUMER AFFAIRS, v. 43, NO. 1, Page. 129-154
Abstract
This study examines how food marketers use advergames, custom-built and branded online games, to promote food products to children and provides the nutritional content of the food products featured in the advergames. The results reveal that food marketers use advergames heavily, with candy and gum or food products high in sugar most frequently appearing in the analyzed games. Children are often invited to "play with" the foods integrated as active game components. Finally, despite the educational benefits of interactive games, fewer than 3% of the games analyzed in this study appear to educate children about nutritional and health issues.
URI
https://onlinelibrary.wiley.com/doi/10.1111/j.1745-6606.2008.01130.xhttps://repository.hanyang.ac.kr/handle/20.500.11754/186387
ISSN
0022-0078;1745-6606
DOI
10.1111/j.1745-6606.2008.01130.x
Appears in Collections:
COLLEGE OF COMMUNICATION[E](언론정보대학) > ADVERTISING & PUBLIC RELATIONS(광고홍보학과) > Articles
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