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dc.contributor.author한정완-
dc.date.accessioned2020-11-24T00:32:12Z-
dc.date.available2020-11-24T00:32:12Z-
dc.date.issued2003-05-
dc.identifier.citation한국디자인학회 국제학술대회 논문집, page. 106-107en_US
dc.identifier.urihttp://www.dbpia.co.kr/journal/articleDetail?nodeId=NODE00898839?-
dc.identifier.urihttps://repository.hanyang.ac.kr/handle/20.500.11754/155726-
dc.description.abstract모바일 캐릭터 콘텐츠 개발에 있어서 메타포적 발상법을 적용하여 보다 상품성 경쟁력을 강화를 위한 기초 연구en_US
dc.language.isoko_KRen_US
dc.publisher한국디자인학회en_US
dc.subjectFigureen_US
dc.subjectLayeren_US
dc.subjectMetaphoren_US
dc.title모바일 캐릭터 콘텐츠에 있어서 메타포의 효용성에 관한 연구en_US
dc.title.alternativea Study on efficient of metaphor for mobile character contentsen_US
dc.typeArticleen_US
dc.relation.journal디자인학연구-
dc.contributor.googleauthor설종원-
dc.contributor.googleauthor한정완-
dc.relation.code2012100500-
dc.sector.campusE-
dc.sector.daehakCOLLEGE OF DESIGN[E]-
dc.sector.departmentDEPARTMENT OF INDUSTRIAL DESIGN-
dc.identifier.pidhanju-
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COLLEGE OF DESIGN[E](디자인대학) > ETC
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