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dc.contributor.author주다영-
dc.date.accessioned2019-11-18T01:38:34Z-
dc.date.available2019-11-18T01:38:34Z-
dc.date.issued2019-01-
dc.identifier.citationBEHAVIOUR & INFORMATION TECHNOLOGY, v. 38, No. 1, Page. 1-8en_US
dc.identifier.issn0144-929X-
dc.identifier.issn1362-3001-
dc.identifier.urihttps://www.tandfonline.com/doi/full/10.1080/0144929X.2018.1502807-
dc.identifier.urihttps://repository.hanyang.ac.kr/handle/20.500.11754/112138-
dc.description.abstractThis study investigates the influence of digital content on mobile devices including flash animations, app books, and augmented reality (AR) books on children's reading interest and reading concentration for books. The factors responsible for the aforementioned influence were also investigated. The results from this research show that flash animation can significantly increase the interest in reading and concentration. AR books and app books led children to become more interested in storybooks but significantly decreased their reading concentration. Following a comparison of the digital content, it was concluded that all the tested prototypes could positively increase the reading interest of children in the same-storyline books. However, prototypes with a high level of interactivity could have a negative influence on children's reading concentration. The research findings are important in determining how to design digital content for children.en_US
dc.language.isoen_USen_US
dc.publisherTAYLOR & FRANCIS LTDen_US
dc.subjectChildrenen_US
dc.subjectdigital contenten_US
dc.subjectinteractivityen_US
dc.subjectreading interesten_US
dc.subjectreading concentrationen_US
dc.titleImpact of Digital Content on Young Children’s Reading Interest and Concentration for Booksen_US
dc.typeArticleen_US
dc.identifier.doi10.1080/0144929X.2018.1502807-
dc.relation.journalBEHAVIOUR & INFORMATION TECHNOLOGY-
dc.contributor.googleauthorWang, Lin-
dc.contributor.googleauthorLee, Hana-
dc.contributor.googleauthorJu, Da Young-
dc.relation.code2019007103-
dc.sector.campusE-
dc.sector.daehakCOLLEGE OF COMPUTING[E]-
dc.sector.departmentDIVISION OF MEDIA, CULTURE, AND DESIGN TECHNOLOGY-
dc.identifier.piddayoungju-
Appears in Collections:
COLLEGE OF COMPUTING[E](소프트웨어융합대학) > MEDIA, CULTURE, AND DESIGN TECHNOLOGY(ICT융합학부) > Articles
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