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dc.contributor.advisor신민수-
dc.contributor.authorMengQi Yuan-
dc.date.accessioned2018-09-18T00:43:28Z-
dc.date.available2018-09-18T00:43:28Z-
dc.date.issued2018-08-
dc.identifier.urihttps://repository.hanyang.ac.kr/handle/20.500.11754/75428-
dc.identifier.urihttp://hanyang.dcollection.net/common/orgView/200000433378en_US
dc.description.abstractWith the development of live game streaming platform, we analyzed audience satisfaction on live game streaming platform in China. We searched for a framework for motivations, audience activity, and audience satisfaction and examined five types of motivations(entertainment, personal integrative, social integrative, information seeking and immersion)by the lens of Uses and gratifications Theory. Through a questionnaire studying on users of “Douyu.com”(one of the most popular live game streaming platform in China), we find that higher audience activity and viewing motives of personal integrative, social integrative, information seeking and immersion lead to higher audience satisfaction. Also the research findings evidenced that people with viewing motives of personal integrative, social integrative, and immersion are more easily to have audience activity such as real-time communications. Especially, we focused on real-time communications of audience activity, the results showed that real-time interaction is an important factor that influences audience satisfaction.-
dc.publisher한양대학교-
dc.titleExploring Audience Satisfaction toward Chinese Live Game Streaming Platform-
dc.title.alternative중국의 실시간 스트리밍 플랫폼에 대한 시청자 만족도의 탐색-
dc.typeTheses-
dc.contributor.googleauthor원몽기-
dc.contributor.alternativeauthor원몽기-
dc.sector.campusS-
dc.sector.daehak대학원-
dc.sector.department경영학과-
dc.description.degreeMaster-
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GRADUATE SCHOOL[S](대학원) > STRATEGIC MANAGEMENT(전략경영학과) > Theses (Master)
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