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dc.contributor.author정철-
dc.date.accessioned2018-08-30T00:37:12Z-
dc.date.available2018-08-30T00:37:12Z-
dc.date.issued2016-07-
dc.identifier.citationINTERNATIONAL JOURNAL OF CONTEMPORARY HOSPITALITY MANAGEMENT (2016), v. 28, NO. 7, Page. 1391-1416en_US
dc.identifier.issn0959-6119-
dc.identifier.issn1757-1049-
dc.identifier.urihttps://www.emeraldinsight.com/doi/full/10.1108/IJCHM-11-2014-0555-
dc.identifier.urihttps://repository.hanyang.ac.kr/handle/20.500.11754/74575-
dc.description.abstractPurpose - The aim of this study is to reveal how workplace fun promotes team performance in the hotel business context. Design/methodology/approach - The conceptual model of this study was tested based on responses from 271 frontline hotel employees (including managers) in the USA, who had full-time work tenure of more than three months in a three-star or above-rated hotel. Findings - This study revealed that workplace fun activities enhance team performance by promoting employees' workplace fun experience and by facilitating interpersonal trust and group cohesion, which, in turn, reduce intra-group conflict and stimulates interpersonal citizenship behaviors, respectively. Research limitations/implications - First, this study adopted subjective team performance measures. Although it can be exaggerated unconsciously, the literature suggests that how team members perceive their team' performance is also an important indicator of team effectiveness. Second, the conceptual model of this study was tested in the US context. So, in a more collectivistic culture, the model might generate somewhat different results from those of this study. Practical implications - The findings of this study indicate that workplace fun initiatives by the management are an effective means to promote the performance of frontline work teams at a hotel. Discussions are extended to incorporating fun elements into existing organizational cultures. Originality/value - By adopting the input-process-outcome framework, this study shows how workplace fun, as a critical input, creates positive group processes and, thereby, promotes positive group outcomes in the hotel business context.en_US
dc.description.sponsorshipThis research was supported by the Dong-A University research fund.en_US
dc.language.isoenen_US
dc.publisherEMERALD GROUP PUBLISHING LIMITEDen_US
dc.subjectTeam performanceen_US
dc.subjectInterpersonal trusten_US
dc.subjectInterpersonal citizenship behavioren_US
dc.subjectGroup cohesionen_US
dc.subjectIntragroup conflicten_US
dc.subjectWorkplace funen_US
dc.titleWorkplace fun for better team performance: focus on frontline hotel employeesen_US
dc.typeArticleen_US
dc.relation.no7-
dc.relation.volume28-
dc.identifier.doi10.1108/IJCHM-11-2014-0555-
dc.relation.page1391-1416-
dc.relation.journalINTERNATIONAL JOURNAL OF CONTEMPORARY HOSPITALITY MANAGEMENT-
dc.contributor.googleauthorHan, Heesup-
dc.contributor.googleauthorKim, Wansoo-
dc.contributor.googleauthorJeong, Chul-
dc.relation.code2016013573-
dc.sector.campusS-
dc.sector.daehakCOLLEGE OF SOCIAL SCIENCES[S]-
dc.sector.departmentDIVISION OF TOURISM-
dc.identifier.pidjeong72-
dc.identifier.researcherIDV-9984-2017-
dc.identifier.orcidhttp://orcid.org/0000-0003-2601-7591-
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COLLEGE OF SOCIAL SCIENCES[S](사회과학대학) > TOURISM(관광학부) > Articles
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