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A Hybrid Texture Coding Method for Fast Texture Mapping

Title
A Hybrid Texture Coding Method for Fast Texture Mapping
Author
장의선
Keywords
Block matching; Texture compression; Spatial similarity
Issue Date
2016-06
Publisher
한국정보과학회
Citation
Journal of Computing Science and Engineering, v. 10, NO 2, Page. 68-73
Abstract
An efficient texture compression method is proposed based on a block matching process between the current block and the previously encoded blocks. Texture mapping is widely used to improve the quality of rendering results in real-time applications. For fast texture mapping, it is important to find an optimal trade-off between compression efficiency and computational complexity. Low-complexity methods (e.g., ETC1 and DXT1) have often been adopted in real-time rendering applications because conventional compression methods (e.g., JPEG) achieve a high compression ratio at the cost of high complexity. We propose a block matching-based compression method that can achieve a higher compression ratio than ETC1 and DXT1 while maintaining computational complexity lower than that of JPEG. Through a comparison between the proposed method and existing compression methods, we confirm our expectations on the performance of the proposed method.
URI
http://koreascience.or.kr/article/ArticleFullRecord.jsp?cn=E1EIKI_2016_v10n2_68https://repository.hanyang.ac.kr/handle/20.500.11754/72479
ISSN
1976-4677; 2093-8020
DOI
10.5626/JCSE.2016.10.2.68
Appears in Collections:
COLLEGE OF ENGINEERING[S](공과대학) > COMPUTER SCIENCE(컴퓨터소프트웨어학부) > Articles
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