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Serious games for stroke patients: Attending to clinical staff's voices

Title
Serious games for stroke patients: Attending to clinical staff's voices
Author
류호경
Keywords
clinical staff; stroke; motion-based rehabilitation game; contextual inquiry
Issue Date
2013-08
Publisher
International Association of Societies of Design Research
Citation
Consilence and Innovation in Design - Proceedings and Program 5th IASDR 2013 TOKYO
Abstract
A motion-based rehabilitation game is gaining a solid ground in that it can provide thestroke patients with the repetitive training effect for a functional improvement of upper extremity(UE). Many proved potential utilities of the motion-based rehabilitation games for the firststakeholders, i.e., patients, but the organizational benefits for other key stakeholders (e.g., clinicalstaff such as physiatrists and occupational therapists) have been less attended. This paper reports onour design experience of a natural interaction based rehabilitation program ? ‘RehabMaster’,addressing the rather different requirements from the clinical staffs. A practical rehabilitationsession assessed a two-week clinical trial with sixteen stroke patients, seven physiatrists and threeoccupational therapists, and essential requirements of the clinical staffs were observed. We learntthat a key to the clinical-level serious game design is to mimic actual social settings of what thestakeholders are indeed interacting with.
URI
https://www.researchgate.net/profile/Kyoungwon_Seo/publication/283452978_Serious_Games_for_Stroke_Patients_Attending_to_Clinical_Staff's_Voices/links/5638a68508ae7f7eb185be39.pdfhttps://repository.hanyang.ac.kr/handle/20.500.11754/70747
Appears in Collections:
GRADUATE SCHOOL OF TECHNOLOGY & INNOVATION MANAGEMENT[S](기술경영전문대학원) > TECHNOLOGY MANAGEMENT(기술경영학과) > Articles
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