Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 김지은 | - |
dc.date.accessioned | 2018-04-02T07:55:03Z | - |
dc.date.available | 2018-04-02T07:55:03Z | - |
dc.date.issued | 2014-10 | - |
dc.identifier.citation | Journal of Educational Computing Research; 2014, Vol. 50, Issue 1, p1-28, 28p | en_US |
dc.identifier.issn | 0735-6331 | - |
dc.identifier.issn | 1541-4140 | - |
dc.identifier.uri | http://journals.sagepub.com/doi/10.2190/EC.50.1.a | - |
dc.identifier.uri | http://journals.sagepub.com/doi/abs/10.2190/EC.50.1.a | - |
dc.identifier.uri | http://hdl.handle.net/20.500.11754/54979 | - |
dc.description.abstract | The present study aims to show if a skill-challenge balancing (SCB) instruction strategy can assist learners to motivationally engage in computer-based learning. Csikszentmihalyi's flow theory (self-control, curiosity, focus of attention, and intrinsic interest) was applied to an account of the optimal learning experience in SCB-based learning activities. Two empirical studies were carried out, where a group of learners were taught "Computer Networks" as part of a statutory curriculum at a tertiary institution. The empirical results suggested that a degree of self-control to compensate for the fully automatic SCB instruction strategy (i.e., competence and autonomy) would be of a greater value for learning motivation enhancement in adaptive computer-based learning systems. | en_US |
dc.description.sponsorship | *This study was supported by the National Research Foundation of Korea (NRF) grant (20110021398), the Industrial Strategic Technology Development Program (10042694), and the Korean Health Technology R&D Project, Ministry of Health & Welfare, Republic of Korea (A112074). | en_US |
dc.language.iso | en | en_US |
dc.publisher | SAGE Publications | en_US |
dc.subject | SELF-DETERMINATION THEORY | en_US |
dc.subject | LEARNING ENVIRONMENTS | en_US |
dc.subject | INTRINSIC MOTIVATION | en_US |
dc.subject | PRIOR KNOWLEDGE | en_US |
dc.subject | SYSTEM | en_US |
dc.subject | PERFORMANCE | en_US |
dc.subject | DESIGN | en_US |
dc.subject | MODEL | en_US |
dc.title | ENHANCING COMPETENCE AND AUTONOMY IN COMPUTER-BASED INSTRUCTION USING A SKILL-CHALLENGE BALANCING STRATEGY | en_US |
dc.type | Article | en_US |
dc.relation.no | 1 | - |
dc.relation.volume | 50 | - |
dc.identifier.doi | 10.2190/EC.50.1.a | - |
dc.identifier.doi | 10.2190/EC.50.1.a | - |
dc.relation.page | 1-28 | - |
dc.relation.journal | JOURNAL OF EDUCATIONAL COMPUTING RESEARCH | - |
dc.contributor.googleauthor | RyuKim, Hokyoung Jieun | - |
dc.contributor.googleauthor | KimRyu, Jieun Hokyoung | - |
dc.contributor.googleauthor | ChoiKatuk, Gyunghyun Norliza | - |
dc.contributor.googleauthor | Norliza KatukWang, Ruili | - |
dc.contributor.googleauthor | Ruili WangChoi, Gyunghyun | - |
dc.relation.code | 2014033017 | - |
dc.sector.campus | S | - |
dc.sector.daehak | GRADUATE SCHOOL OF TECHNOLOGY & INNOVATION MANAGEMENT[S] | - |
dc.sector.department | DEPARTMENT OF TECHNOLOGY MANAGEMENT | - |
dc.identifier.pid | jkim2 | - |
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