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학문중심교육과정 유형에 따른 미술교과 융합인재교육(STEAM) 프로그램 개발

Title
학문중심교육과정 유형에 따른 미술교과 융합인재교육(STEAM) 프로그램 개발
Other Titles
학문중심교육과정 유형에 따른 미술교과 융합인재교육(STEAM) 프로그램 개발
Author
이부연
Keywords
STEAM (Science, Technology, Engineering, Arts and Mathematics); Education Programs Based on Art Subject,; Discipline-centered Curriculum
Issue Date
2014-12
Publisher
한국전시산업융합연구원
Citation
한국과학예술포럼, 2014, 18, p.459-471
Abstract
The purpose of this study was to develop aSTEAM(science, technology, engineering, arts andmathematics) program, which has lately drawnmuch attention as a way to foster the creative elite. It's specifically meant to develop a workableart-centered STEAM program on the basis of threebasic discipline-centered curriculums, which werespiral curriculum, interdisciplinary curriculum andmultidisciplinary curriculum, in an effort to nurturethe convergence elite in a systemized manner. During the development of this program, it'sfound that art subject was more characterized thanany other subject of arts by "visibility," which isthe most powerful stimulant to the five senses oflearners. As there are various colors and forms in theoutput of art, it was possible to produce thesomewhat stiff and difficult educational contents ofmathematics in a manner to be intriguing andappropriate at learner level, which served, in turn,to facilitate the attainment of the cognitive andaffective learning objectives.
URI
http://kiss.kstudy.com/thesis/thesis-view.asp?key=3329495http://hdl.handle.net/20.500.11754/52796
ISSN
2005-1409
DOI
10.17548/ksaf.2014.12.18.459
Appears in Collections:
COLLEGE OF EDUCATION[S](사범대학) > APPLIED ART EDUCATION(응용미술교육과) > Articles
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