Browsing "MEDIA, CULTURE, AND DESIGN TECHNOLOGY(ICT융합학부)" byAuthor고민삼

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Showing results 1 to 30 of 32

Issue DateTitleAuthor(s)
2019-021 인 미디어 방송에서의 사회경제 활동 분석고민삼
2022-10A Review of Deep Learning Applications for Railway Safety고민삼
2019-05Alliance for My Idol: Analyzing the K-pop Fandom Collaboration Network고민삼
2020-06Analysis of a Wake-Up Task-Based Mobile Alarm App고민삼
2020-02CardI: 이미지 카드 기반 뉴스 토픽 요약 시스템고민삼
2022-03Colorbo: Envisioned Mandala Coloring through Human-AI Collaboration고민삼
2023-09Compressive strength prediction of ternary-blended concrete using deep neural network with tuned hyperparameters고민삼
2020-12Cross-cultural comparison of interactive streaming services: Evidence from Twitch고민삼
2015-09FamiLync: facilitating participatory parental mediation of adolescents' smartphone use고민삼
2020-02FX-Toon: 적대적 생성 네트워크 기반 효과툰 생성 시스템고민삼
2017-06GANMOOK: Generative Adversarial Network을 이용한 수묵화 스타일 이미지 생성 기술고민삼
2019-03GoalKeeper: Exploring Interaction Lockout Mechanisms for Regulating Smartphone Use고민삼
2017-09Let's FOCUS: Mitigating Mobile Phone Use in College Classrooms고민삼
2016-05Lock n’ LoL: Group-based Limiting Assistance App to Mitigate Smartphone Distractions for Group Activities고민삼
2019-05LocknType: Lockout Task Intervention for Discouraging Smartphone App Use고민삼
2020-02NexTep: 온라인 K-Pop 동영상 기반 안무 연습 시스템고민삼
2015-03NUGU: A Group-based Intervention App for Improving Self-Regulation of Limiting Smartphone Use고민삼
2019-06ReVibe+: 단일 셀 기반 반응적 점자 디스플레이 시스템고민삼
2019-02ReVibe: 순차적 패턴 생성 기반 점자 디스플레이 디자인고민삼
2019-02SeeStar: 채팅 분석 기반 스포츠 선수 별 주요 영상 추출 시스템고민삼
2015-04SNS 온라인 리뷰를 활용한 TV프로그램 품질평가 연구고민삼
2020-06TermBall: Tracking and Predicting Evolution Types of Research Topics by Using Knowledge Structures in Scholarly Big Data고민삼
2022-03The connection to the public's preferred sports analysis and physical education curriculum고민삼
2016-02Understanding Mass Interactions in Online Sports Viewing: Chatting Motives and Usage Patterns고민삼
2022-09Using Wake-Up Tasks for Morning Behavior Change: Development and Usability Study고민삼
2022-10Using Wake-Up Tasks for Morning Behavior Change: Development and Usability Study (vol 6, e39497, 2022)고민삼
2020-10VCTUBE : A Library for Automatic Speech Data Annotation고민삼
2019-05Wake-Up Task: Understanding Users in Task-based Mobile Alarm App고민삼
2016-02What Makes Sports Fans Interactive? Identifying Factors Affecting Chat Interactions in Online Sports Viewing고민삼
2019-02모바일 알람 앱의 기상 과업 사용 행동 이해고민삼

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