Browsing "MEDIA, CULTURE, AND DESIGN TECHNOLOGY(ICT융합학부)" byTitle

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Showing results 101 to 120 of 437

Issue DateTitleAuthor(s)
2017-05An Exploratory Study of Marking Menu Selection by Visually Impaired Participants김기범
2020-03Eye-Contact Game Using Mixed Reality for the Treatment of Children With Attention Deficit Hyperactivity Disorder김기범
2010-10F-scan을 이용한 이동식 비계 사용시 자세안정도 평가김정룡
2015-09FamiLync: facilitating participatory parental mediation of adolescents' smartphone use고민삼
2017-06FLARE: Coordinated Rate Adaptation for HTTP Adaptive Streaming in Cellular Networks한진영
2015-01FoDoSu: Multi-document summarization exploiting semantic analysis based on social Folksonomy이동호
2017-07ForestStream: Accurate Measurement of Cascades in Online Social Networks한진영
2019-03FPS 게임 환경에서 주사율 변화와 화면 움직임에 따른 사용자 수행도 및 피로도 분석김정룡
2017-07From owning to sharing: understanding the emergence of social sharing services박은일
2020-02FX-Toon: 적대적 생성 네트워크 기반 효과툰 생성 시스템고민삼
2017-06GANMOOK: Generative Adversarial Network을 이용한 수묵화 스타일 이미지 생성 기술고민삼
2019-03GoalKeeper: Exploring Interaction Lockout Mechanisms for Regulating Smartphone Use고민삼
2021-03Hand Gesture Recognition Based on Auto-Landmark Localization and Reweighted Genetic Algorithm for Healthcare Muscle Activities김기범
2023-07-14HCI for Future Mobility이슬찬
2021-02Hf-sphr: Hybrid features for sustainable physical healthcare pattern recognition using deep belief networks김기범
2017-09How Are Social Influencers Connected in Instagram?한진영
2009-03How online user generated advertising works: An empirical investigation이경렬
2024-05-03How to solve clinical challenges in mood disorders김기범
2021-09How Wide Is Enough? Effects of Screen Height, Task Type, and Hand Length on Rollable Display Requirements경규형
2023-06-29Human Factors/Ergonomics (HFE) Evaluation in the Virtual Reality Environment: A Systematic Review이슬찬

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