2017-05 | An Exploratory Study of Marking Menu Selection by Visually Impaired Participants | 김기범 |
2020-03 | Eye-Contact Game Using Mixed Reality for the Treatment of Children With Attention Deficit Hyperactivity Disorder | 김기범 |
2010-10 | F-scan을 이용한 이동식 비계 사용시 자세안정도 평가 | 김정룡 |
2015-09 | FamiLync: facilitating participatory parental mediation of adolescents' smartphone use | 고민삼 |
2017-06 | FLARE: Coordinated Rate Adaptation for HTTP Adaptive Streaming in Cellular Networks | 한진영 |
2015-01 | FoDoSu: Multi-document summarization exploiting semantic analysis based on social Folksonomy | 이동호 |
2017-07 | ForestStream: Accurate Measurement of Cascades in Online Social Networks | 한진영 |
2019-03 | FPS 게임 환경에서 주사율 변화와 화면 움직임에 따른 사용자 수행도 및 피로도 분석 | 김정룡 |
2017-07 | From owning to sharing: understanding the emergence of social sharing services | 박은일 |
2020-02 | FX-Toon: 적대적 생성 네트워크 기반 효과툰 생성 시스템 | 고민삼 |
2017-06 | GANMOOK: Generative Adversarial Network을 이용한 수묵화 스타일 이미지 생성 기술 | 고민삼 |
2019-03 | GoalKeeper: Exploring Interaction Lockout Mechanisms for Regulating Smartphone Use | 고민삼 |
2021-03 | Hand Gesture Recognition Based on Auto-Landmark Localization and Reweighted Genetic Algorithm for Healthcare Muscle Activities | 김기범 |
2023-07-14 | HCI for Future Mobility | 이슬찬 |
2021-02 | Hf-sphr: Hybrid features for sustainable physical healthcare pattern recognition using deep belief networks | 김기범 |
2017-09 | How Are Social Influencers Connected in Instagram? | 한진영 |
2009-03 | How online user generated advertising works: An empirical investigation | 이경렬 |
2024-05-03 | How to solve clinical challenges in mood disorders | 김기범 |
2021-09 | How Wide Is Enough? Effects of Screen Height, Task Type, and Hand Length on Rollable Display Requirements | 경규형 |
2023-06-29 | Human Factors/Ergonomics (HFE) Evaluation in the Virtual Reality Environment: A Systematic Review | 이슬찬 |