2016-01 | 3D프린팅을 활용한 촉지도 디자인사례연구 | 김지은 |
2013-07 | Am I Extravert or Introvert? Considering the Personality Effect Toward e-Learning System | 김지은 |
2018-09 | Can Serious Games Assess Decision-Making Biases | 김지은 |
2021-01 | Challenge or opportunity? A case of tire rental servitization from financial and channel perspectives | 김지은 |
2020-11 | Clip-On IMU System for Assessing Age-Related Changes in Hand Functions | 김지은 |
2019-01 | Comparative analysis of US and China artificial intelligence patents trends | 김지은 |
2016-06 | Comprehensive Capability Model for Managing Business Driven Innovation through the use of Design Quality Scorecards | 김지은 |
2016-03 | Cooperation begins: Encouraging critical thinking skills through cooperative reciprocity using a mobile learning game | 김지은 |
2015-06 | Design Requirements for PT-tv: An observational study on play therapy and TV viewing | 김지은 |
2014-03 | A Design Thinking Rationality Framework: Framing and Solving Design Problems in Early Concept Generation | 김지은 |
2014-02 | Draw Something 게임으 이용한 노인인지중재에 관한 연구 | 김지은 |
2014-10 | ENHANCING COMPETENCE AND AUTONOMY IN COMPUTER-BASED INSTRUCTION USING A SKILL-CHALLENGE BALANCING STRATEGY | 김지은 |
2013-05 | Experience beyond knowledge: Pragmatic e-learning systems design with learning experience | 김지은 |
2013-05 | Experience beyond knowledge: Pragmatic e-learning systems design with learning experience | 김지은 |
2018-01 | Exploring Passive Haptic Factors for Immersive Virtual Reality Environment | 김지은 |
2020-06 | Few-shot pill recognition | 김지은 |
2015-09 | Fingerstroke time estimates for touchscreen-based mobile gaming interaction | 김지은 |
2014-07 | High visibility or quiet operation?: A statistical inference model of the wiper operation quality by the dual-code theory | 김지은 |
2021-01 | Is innovation design- or technology-driven? Citation as a measure of innovation pollination | 김지은 |
2019-11 | Lessons Learned from an Auditory-vibrotactile Sensory Experience in the Museum | 김지은 |
2018-01 | MANOVIVO : Design of Smart glove for measuring rheumatoid arthritis’s hand function | 김지은 |
2019-07 | Measure of design M&As: Exploratory investigations of IP analysis in design | 김지은 |
2018-05 | Measuring the Kinematics of Daily Living Movements with Motion Capture Systems in Virtual Reality | 김지은 |
2016-02 | Mixing Up Social Traits for Co-Design Practices | 김지은 |
2013-09 | Personality and its effects on learning performance: Design guidelines for an adaptive e-learning system based on a user model | 김지은 |
2018-02 | Servicizing Solutions for Manufacturing Firms: Categorizing Service Ideas from Product-Service Integrated Examples | 김지은 |
2018-06 | Smartphone-like or TV-like Smart TV? The effect of false memory creation | 김지은 |
2013-07 | Support vector machine-based boundary recovery of a medical image segment in low resolution | 김지은 |
2017-02 | Think Aloud Protocol 을 통해 분석한 전문 디자이너와 기획 자의 전략기획방식 비교 연구 | 김지은 |
2019-04 | Usability Evaluation of an Image-based Pill Identification Application | 김지은 |