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dc.contributor.author박시복-
dc.date.accessioned2017-04-27T05:28:05Z-
dc.date.available2017-04-27T05:28:05Z-
dc.date.issued2015-08-
dc.identifier.citationCOMPUTERS IN BIOLOGY AND MEDICINE, v. 63, Page. 92-98en_US
dc.identifier.issn0010-4825-
dc.identifier.issn1879-0534-
dc.identifier.urihttp://www.sciencedirect.com/science/article/pii/S001048251500089X-
dc.identifier.urihttp://hdl.handle.net/20.500.11754/27031-
dc.description.abstractIn the present study, we aimed to determine whether game-based virtual reality(VR) rehabilitation, combined with occupational therapy (OT), could improve health-related quality of life, depression, and upper extremity function. We recruited 35 patients with chronic hemiparetic stroke, and these participants were randomized into groups that underwent VR rehabilitation plus conventional OT, or the same amount of conventional OT alone, for 20 sessions over 4 weeks. Compared to baseline, the VR rehabilitation plus OT group exhibited significantly improved role limitation due to emotional problems(p=0.047). Compared to baseline, both groups also exhibited significantly improved depression (p=0.017) and upper extremity function (p= 0.001), although the inter-group differences were not significant. However, a significant inter-group difference was observed for role limitation due to physical problems (p=0.031). Our results indicate that game-based VR rehabilitation has specific effects on health-related quality of life, depression, and upper extremity function among patients with chronic hemiparetic stroke. (C) 2015 Elsevier Ltd. All rights reserved.en_US
dc.description.sponsorshipThis research was funded by grants from the Korean Health Technology R&D Project, Ministry of Health&Welfare, Republic of Korea (A112074), and Quality of Life Technology Development Program (10047879), which is funded by the Ministry of Trade, Industry and Energy (MOITE), Republic of Korea. The funding sources played no part in the study design, analysis, interpretation, or decision to publish.en_US
dc.language.isoenen_US
dc.publisherPERGAMON-ELSEVIER SCIENCE LTDen_US
dc.subjectVirtual realityen_US
dc.subjectHealth-related quality of lifeen_US
dc.subjectRehabilitationen_US
dc.subjectStrokeen_US
dc.subjectGameen_US
dc.subjectClinical studyen_US
dc.subjectMotor functionen_US
dc.subjectDepressionen_US
dc.titleEffects of game-based virtual reality on health-related quality of life in chronic stroke patients: A randomized, controlled studyen_US
dc.typeArticleen_US
dc.relation.volume63-
dc.identifier.doi10.1016/j.compbiomed.2015.03.011-
dc.relation.page92-98-
dc.relation.journalCOMPUTERS IN BIOLOGY AND MEDICINE-
dc.contributor.googleauthorShin, Joon-Ho-
dc.contributor.googleauthorPark, Si Bog-
dc.contributor.googleauthorJang, Seong Ho-
dc.relation.code2015003086-
dc.sector.campusS-
dc.sector.daehakCOLLEGE OF MEDICINE[S]-
dc.sector.departmentDEPARTMENT OF MEDICINE-
dc.identifier.pidsibopark-
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COLLEGE OF MEDICINE[S](의과대학) > MEDICINE(의학과) > Articles
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