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dc.contributor.author권태수-
dc.date.accessioned2016-10-12T00:41:10Z-
dc.date.available2016-10-12T00:41:10Z-
dc.date.issued2015-04-
dc.identifier.citationVISUAL COMPUTER, v. 31, NO 6-8, Page. 883-891en_US
dc.identifier.issn0178-2789-
dc.identifier.issn1432-2315-
dc.identifier.urihttp://link.springer.com/article/10.1007%2Fs00371-015-1097-8-
dc.identifier.urihttp://hdl.handle.net/20.500.11754/23758-
dc.description.abstractThe foot-to-ground contact model plays an important role in the simulation of highly dynamic motions, such as turns and kicks. In this paper, we propose a method for solving dynamically cumbersome slipping contact problems, which are frequently observed in highly dynamic motions. We employ and modify a combination of two different types of cones representing the inequality constraints of a contact model: the friction cone and the velocity cone. The friction cone makes character animation physically plausible while the velocity cone allows a character to perform a sharp turn without foot-to-ground penetration. Our system effectively simulates human behavior using an inverted pendulum on a cart (IPC) model and motion capture data. In the preprocessing step, we analyze motion capture data to extract meaningful information for the IPC model. At run-time, our system produces a physically simulated character by tracking the desired motion that is predicted by the IPC model. We formulate human motion control as a quadratic programming satisfying the proposed foot-to-ground contact constraints. Our examples show that the proposed system can produce physically plausible character animation without noticeable foot-to-ground contact artifacts.en_US
dc.description.sponsorshipWe thank to the anonymous reviewers for their helpful comments. This research was supported by Basic Science Research Program through the National Research Foundation of Korea (NRF) funded by the Ministry of Science, ICT and Future Planning (MSIP) (NRF-2014R1A1A1038386).en_US
dc.language.isoenen_US
dc.publisherSPRINGERen_US
dc.subjectPhysics-based simulationen_US
dc.subjectCharacter animationen_US
dc.subjectData-driven animationen_US
dc.titleHuman motion control with physically plausible foot contact modelsen_US
dc.typeArticleen_US
dc.relation.no6-8-
dc.relation.volume31-
dc.identifier.doi10.1007/s00371-015-1097-8-
dc.relation.page883-891-
dc.relation.journalVISUAL COMPUTER-
dc.contributor.googleauthorKim, Jongmin-
dc.contributor.googleauthorPark, Hwangpil-
dc.contributor.googleauthorLee, Jehee-
dc.contributor.googleauthorKwon, Taesoo-
dc.relation.code2015008838-
dc.sector.campusS-
dc.sector.daehakCOLLEGE OF ENGINEERING[S]-
dc.sector.departmentDEPARTMENT OF COMPUTER SCIENCE-
dc.identifier.pidtaesoo-
Appears in Collections:
COLLEGE OF ENGINEERING[S](공과대학) > COMPUTER SCIENCE AND ENGINEERING(컴퓨터공학부) > Articles
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