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dc.contributor.author김광욱-
dc.date.accessioned2016-08-24T06:45:51Z-
dc.date.available2016-08-24T06:45:51Z-
dc.date.issued2015-03-
dc.identifier.citationVirtual Reality (VR), 2015 IEEE, Page. 209-210en_US
dc.identifier.issn1087-8270-
dc.identifier.issn2375-5334-
dc.identifier.urihttp://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=7223369-
dc.identifier.urihttp://hdl.handle.net/20.500.11754/22741-
dc.description.abstractFor the several decades, researchers studied human-avatar interactions using a virtual reality (VR). However, speculation on the interaction between a human's recognition memory and interaction types/methods has not enough considered yet. In the current study, we designed a VR interaction paradigm with two different types of human-avatar interaction including initiating and responding interactions, and we also included two interaction methods including a head-gazing and a hand-pointing. The result indicated that there are significant differences in the recognition memory between the initiating and responding interactions. However, we couldn't find any significant effects of interaction methods in the current study. These results suggest that the human-avatar interaction may have similar patterns with the human-human interaction in the recognition memory, and methodological advances also required.en_US
dc.language.isoenen_US
dc.publisherieeeen_US
dc.subjectHand-Trackingen_US
dc.subjectHead-Trackingen_US
dc.subjectHuman-Avatar Interactionen_US
dc.subjectHuman-Human Interactionen_US
dc.subjectRecognition Memoryen_US
dc.titleHuman-Avatar Interaction and Recognition Memory according to Interaction Types and Methodsen_US
dc.typeArticleen_US
dc.identifier.doi10.1109/VR.2015.7223369-
dc.relation.page209-210-
dc.contributor.googleauthorKim, Mingyu-
dc.contributor.googleauthorJang, Woncheol-
dc.contributor.googleauthorKim, Kwanguk Kenny-
dc.relation.code20150232-
dc.sector.campusS-
dc.sector.daehakCOLLEGE OF ENGINEERING[S]-
dc.sector.departmentDEPARTMENT OF COMPUTER SCIENCE-
dc.identifier.pidkenny-
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COLLEGE OF ENGINEERING[S](공과대학) > COMPUTER SCIENCE AND ENGINEERING(컴퓨터공학부) > Articles
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