Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 김기범 | - |
dc.date.accessioned | 2024-04-01T02:31:30Z | - |
dc.date.available | 2024-04-01T02:31:30Z | - |
dc.date.issued | 2024-03-04 | - |
dc.identifier.citation | ACTIVE LEARNING IN HIGHER EDUCATION | en_US |
dc.identifier.issn | 1469-7874 | en_US |
dc.identifier.issn | 1741-2625 | en_US |
dc.identifier.uri | https://information.hanyang.ac.kr/#/eds/detail?an=001178651400001&dbId=edswss | en_US |
dc.identifier.uri | https://repository.hanyang.ac.kr/handle/20.500.11754/189524 | - |
dc.description.abstract | This study is based on the hypothesis that group cohesion and efficacy have significant effects on the academic performance of individuals in online (virtual) education environments no less than in-person education environments. To that end, this study explores the effectiveness of group activities in a virtual classroom environment using VC (Virtual Conferencing). It is based on a hypothesis that strong group cohesion and efficacy of a learning group influence the individual academic performance. The findings are as follows. First, team-building activities conducted in an online environment can further improve the level of group efficacy. Second, group cohesion formed in the online educational environment has a positive effect on the individual academic performance. Third, group efficacy amplified through online team-building activities mediate the relationship between group cohesion and individual academic performance. The results of the study support the hypothesis that psychological group variables can also affect the individual academic performance even in online educational environments. These findings will be helpful for researchers who are interested in designing educational collaborative activities and system development for computer-supported cooperative learning (CSCL). | en_US |
dc.description.sponsorship | The author(s) disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: This research was supported by a grant of the Korea Health Technology R&D Project through the Korea Health Industry Development Institute (KHIDI), funded by the Ministry of Health & Welfare, Republic of Korea (grant number: HI22C0619). | en_US |
dc.language | en_US | en_US |
dc.publisher | SAGE PUBLICATIONS INC | en_US |
dc.relation.ispartofseries | ;1-21 | - |
dc.subject | academic performance | en_US |
dc.subject | group cohesion | en_US |
dc.subject | group efficacy | en_US |
dc.subject | multilevel analysis | en_US |
dc.subject | team-building | en_US |
dc.title | Effects of team-building on group cohesion, group efficacy, and individual academic performance in virtual learning environment | en_US |
dc.type | Article | en_US |
dc.relation.volume | 0 | - |
dc.identifier.doi | 10.1177/14697874241229422 | en_US |
dc.relation.page | 1-21 | - |
dc.relation.journal | ACTIVE LEARNING IN HIGHER EDUCATION | - |
dc.contributor.googleauthor | Yoon, Pilhyoun | - |
dc.contributor.googleauthor | Han, Sangsun | - |
dc.contributor.googleauthor | Kim, Kibum | - |
dc.relation.code | 2024011296 | - |
dc.sector.campus | E | - |
dc.sector.daehak | COLLEGE OF COMPUTING[E] | - |
dc.sector.department | SCHOOL OF MEDIA, CULTURE, AND DESIGN TECHNOLOGY | - |
dc.identifier.pid | kibum | - |
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