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dc.contributor.author남경숙-
dc.date.accessioned2022-09-05T05:54:55Z-
dc.date.available2022-09-05T05:54:55Z-
dc.date.issued2020-11-
dc.identifier.citation한국실내디자인학회 2020년도 추계학술발표대회 논문집, v. 22, no. 2, page. 314-318en_US
dc.identifier.urihttps://www.dbpia.co.kr/journal/articleDetail?nodeId=NODE10524096-
dc.identifier.urihttps://repository.hanyang.ac.kr/handle/20.500.11754/172798-
dc.description.abstractAcademic literature uses the abstract to succinctly communicate complex research. An abstract may act as a stand-alone entity instead of a full paper. As such, an abstract is used by many organizations as the basis for selecting research that is proposed for presentation in the form of a poster, platform/oral presentation or workshop presentation at an academic conference. The purpose of this study is to relationship museum fatigue and user satisfaction. Most literature database search engines index only abstracts rather than providing the entire text of the paper. The method for data collection is field observation. Full texts of scientific papers must often be purchased because of copyright and/or publisher fees and therefore the abstract is a significant selling point for the reprint or electronic version of the full-text. Abstracts are protected under copyright law just as any other form of written speech is protected. the major findings are as following. Discontinuity and user participation are strongly associated with user satisfaction in museum exhibition. It is a common misconception that the abstracts in medline provide sufficient information for medical practitioners, students, scholars and patients. The abstract can convey the main results and conclusions of a scientific article but the full text article must be consulted for details of the methodology.en_US
dc.language.isoko_KRen_US
dc.publisher한국실내디자인학회en_US
dc.subjectUX 디자인en_US
dc.subject몰입형 미디어 건축 공간en_US
dc.subject인터페이스en_US
dc.subject표현특성en_US
dc.subjectUser experience designen_US
dc.subjectMedia architectureen_US
dc.subjectInterfaceen_US
dc.subjectExpressive characteristicsen_US
dc.title공간 확장이 적용된 몰입형 미디어아트 공간에서의 사용자 경험(UX) 디자인 개선 연구en_US
dc.title.alternativeA Study on the Improvement of User Experience (UX) Design in the Media Art Space with Space Expansionen_US
dc.typeArticleen_US
dc.relation.no4-
dc.relation.volume30-
dc.relation.page20-28-
dc.contributor.googleauthor박, 지혜-
dc.contributor.googleauthor남, 경숙-
dc.sector.campusS-
dc.sector.daehakCOLLEGE OF HUMAN ECOLOGY[S]-
dc.sector.departmentDEPARTMENT OF INTERIOR ARCHITECTURE DESIGN-
dc.identifier.pidksnam-
Appears in Collections:
COLLEGE OF HUMAN ECOLOGY[S](생활과학대학) > INTERIOR ARCHITECTURE DESIGN(실내건축디자인학과) > Articles
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