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dc.contributor.author김미정-
dc.date.accessioned2022-06-03T04:45:47Z-
dc.date.available2022-06-03T04:45:47Z-
dc.date.issued2020-10-
dc.identifier.citationFRONTIERS IN PSYCHOLOGY, v. 11, article no. 583663en_US
dc.identifier.issn1664-1078-
dc.identifier.urihttps://www.frontiersin.org/articles/10.3389/fpsyg.2020.583663/full-
dc.identifier.urihttps://repository.hanyang.ac.kr/handle/20.500.11754/171279-
dc.description.sponsorshipThis work was supported by the National Research Foundation of Korea (NRF) grant funded by the Korea government (MSIT) (No. NRF-2019R1A2C1087344).en_US
dc.language.isoenen_US
dc.publisherFRONTIERS MEDIA SAen_US
dc.subjectsmart environmenten_US
dc.subjecthuman factorsen_US
dc.subjectoptimal experienceen_US
dc.subjectpleasurable interactionen_US
dc.subjecthuman-computer interactionen_US
dc.titleEditorial: Towards Users' Optimal and Pleasurable Experience in Smart Environmentsen_US
dc.typeArticleen_US
dc.relation.volume11-
dc.identifier.doi10.3389/fpsyg.2020.583663-
dc.relation.page583663-583665-
dc.relation.journalFRONTIERS IN PSYCHOLOGY-
dc.contributor.googleauthorKim, Mi Jeong-
dc.contributor.googleauthorWang, Xiangyu-
dc.contributor.googleauthorKim, Inhan-
dc.relation.code2020056850-
dc.sector.campusS-
dc.sector.daehakCOLLEGE OF ENGINEERING[S]-
dc.sector.departmentSCHOOL OF ARCHITECTURE-
dc.identifier.pidmijeongkim-


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