142 32

Full metadata record

DC FieldValueLanguage
dc.contributor.author한경식-
dc.date.accessioned2022-05-11T00:08:34Z-
dc.date.available2022-05-11T00:08:34Z-
dc.date.issued2020-09-
dc.identifier.citationPLOS ONE, v. 15, no. 9, article no. e0237966en_US
dc.identifier.issn1932-6203-
dc.identifier.urihttps://journals.plos.org/plosone/article?id=10.1371/journal.pone.0237966-
dc.identifier.urihttps://repository.hanyang.ac.kr/handle/20.500.11754/170738-
dc.description.abstractPrimary symptoms of adults with autism spectrum disorder (ASD), such as pervasive social deficits in social interaction and communication, cause adults with ASD to adopt a sedentary lifestyle. Meanwhile, gamified and behavioral theory-based interventions have been shown to improve physical activity in a fun and unobtrusive way. In this paper, we describe the iterative design inquiry process ofPuzzleWalk, a gamified, physical activity-promoting mobile app designed for adults with ASD. We report the design rationales and lessons learned across four user-centered design phases with ASD experts and adults with ASD, including user requirement gathering, iterative participatory design, usability evaluation, and field deployment. The design insights generated from this work could inform future research focusing on designing sociotechnical systems, games, and interventions for people with ASD.en_US
dc.description.sponsorshipThis research was supported by the Indiana University Collaborative Research Grant Program and the MSIT (Ministry of Science and ICT), Korea, under the program (2020-0-01523) supervised by the IITP (Institute for Information & Communications Technology Planning & Evaluation).en_US
dc.language.isoenen_US
dc.publisherPUBLIC LIBRARY SCIENCEen_US
dc.subjectBEHAVIOR-CHANGE TECHNIQUESen_US
dc.subjectREPETITIVE BEHAVIORSen_US
dc.subjectVIRTUAL-REALITYen_US
dc.subjectCHILDRENen_US
dc.subjectEXERCISEen_US
dc.subjectHEALTHen_US
dc.subjectINDIVIDUALSen_US
dc.subjectPRIORITIESen_US
dc.subjectPARENTSen_US
dc.subjectOBESITYen_US
dc.titlePuzzleWalk: A theory-driven iterative design inquiry of a mobile game for promoting physical activity in adults with autism spectrum disorderen_US
dc.typeArticleen_US
dc.identifier.doi10.1371/journal.pone.0237966-
dc.relation.journalPLOS ONE-
dc.contributor.googleauthorKim, Bogoan-
dc.contributor.googleauthorLee, Daehyoung-
dc.contributor.googleauthorMin, Aehong-
dc.contributor.googleauthorPaik, Seungwon-
dc.contributor.googleauthorFrey, Georgia-
dc.contributor.googleauthorBellini, Scott-
dc.contributor.googleauthorHan, Kyungsik-
dc.contributor.googleauthorShih, Patrick C.-
dc.relation.code2020046504-
dc.sector.campusS-
dc.sector.daehakCOLLEGE OF ENGINEERING[S]-
dc.sector.departmentSCHOOL OF DATA SCIENCE-
dc.identifier.pidkyungsikhan-
dc.identifier.researcherIDO-2416-2019-
dc.identifier.orcidhttps://orcid.org/0000-0001-5535-0081-


qrcode

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.

BROWSE