Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 한경식 | - |
dc.date.accessioned | 2022-05-11T00:08:34Z | - |
dc.date.available | 2022-05-11T00:08:34Z | - |
dc.date.issued | 2020-09 | - |
dc.identifier.citation | PLOS ONE, v. 15, no. 9, article no. e0237966 | en_US |
dc.identifier.issn | 1932-6203 | - |
dc.identifier.uri | https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0237966 | - |
dc.identifier.uri | https://repository.hanyang.ac.kr/handle/20.500.11754/170738 | - |
dc.description.abstract | Primary symptoms of adults with autism spectrum disorder (ASD), such as pervasive social deficits in social interaction and communication, cause adults with ASD to adopt a sedentary lifestyle. Meanwhile, gamified and behavioral theory-based interventions have been shown to improve physical activity in a fun and unobtrusive way. In this paper, we describe the iterative design inquiry process ofPuzzleWalk, a gamified, physical activity-promoting mobile app designed for adults with ASD. We report the design rationales and lessons learned across four user-centered design phases with ASD experts and adults with ASD, including user requirement gathering, iterative participatory design, usability evaluation, and field deployment. The design insights generated from this work could inform future research focusing on designing sociotechnical systems, games, and interventions for people with ASD. | en_US |
dc.description.sponsorship | This research was supported by the Indiana University Collaborative Research Grant Program and the MSIT (Ministry of Science and ICT), Korea, under the program (2020-0-01523) supervised by the IITP (Institute for Information & Communications Technology Planning & Evaluation). | en_US |
dc.language.iso | en | en_US |
dc.publisher | PUBLIC LIBRARY SCIENCE | en_US |
dc.subject | BEHAVIOR-CHANGE TECHNIQUES | en_US |
dc.subject | REPETITIVE BEHAVIORS | en_US |
dc.subject | VIRTUAL-REALITY | en_US |
dc.subject | CHILDREN | en_US |
dc.subject | EXERCISE | en_US |
dc.subject | HEALTH | en_US |
dc.subject | INDIVIDUALS | en_US |
dc.subject | PRIORITIES | en_US |
dc.subject | PARENTS | en_US |
dc.subject | OBESITY | en_US |
dc.title | PuzzleWalk: A theory-driven iterative design inquiry of a mobile game for promoting physical activity in adults with autism spectrum disorder | en_US |
dc.type | Article | en_US |
dc.identifier.doi | 10.1371/journal.pone.0237966 | - |
dc.relation.journal | PLOS ONE | - |
dc.contributor.googleauthor | Kim, Bogoan | - |
dc.contributor.googleauthor | Lee, Daehyoung | - |
dc.contributor.googleauthor | Min, Aehong | - |
dc.contributor.googleauthor | Paik, Seungwon | - |
dc.contributor.googleauthor | Frey, Georgia | - |
dc.contributor.googleauthor | Bellini, Scott | - |
dc.contributor.googleauthor | Han, Kyungsik | - |
dc.contributor.googleauthor | Shih, Patrick C. | - |
dc.relation.code | 2020046504 | - |
dc.sector.campus | S | - |
dc.sector.daehak | COLLEGE OF ENGINEERING[S] | - |
dc.sector.department | SCHOOL OF DATA SCIENCE | - |
dc.identifier.pid | kyungsikhan | - |
dc.identifier.researcherID | O-2416-2019 | - |
dc.identifier.orcid | https://orcid.org/0000-0001-5535-0081 | - |
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