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PuzzleWalk: A theory-driven iterative design inquiry of a mobile game for promoting physical activity in adults with autism spectrum disorder

Title
PuzzleWalk: A theory-driven iterative design inquiry of a mobile game for promoting physical activity in adults with autism spectrum disorder
Author
한경식
Keywords
BEHAVIOR-CHANGE TECHNIQUES; REPETITIVE BEHAVIORS; VIRTUAL-REALITY; CHILDREN; EXERCISE; HEALTH; INDIVIDUALS; PRIORITIES; PARENTS; OBESITY
Issue Date
2020-09
Publisher
PUBLIC LIBRARY SCIENCE
Citation
PLOS ONE, v. 15, no. 9, article no. e0237966
Abstract
Primary symptoms of adults with autism spectrum disorder (ASD), such as pervasive social deficits in social interaction and communication, cause adults with ASD to adopt a sedentary lifestyle. Meanwhile, gamified and behavioral theory-based interventions have been shown to improve physical activity in a fun and unobtrusive way. In this paper, we describe the iterative design inquiry process ofPuzzleWalk, a gamified, physical activity-promoting mobile app designed for adults with ASD. We report the design rationales and lessons learned across four user-centered design phases with ASD experts and adults with ASD, including user requirement gathering, iterative participatory design, usability evaluation, and field deployment. The design insights generated from this work could inform future research focusing on designing sociotechnical systems, games, and interventions for people with ASD.
URI
https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0237966https://repository.hanyang.ac.kr/handle/20.500.11754/170738
ISSN
1932-6203
DOI
10.1371/journal.pone.0237966
Appears in Collections:
COLLEGE OF ENGINEERING[S](공과대학) > ETC
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