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dc.contributor.author조성현-
dc.date.accessioned2021-12-23T04:15:01Z-
dc.date.available2021-12-23T04:15:01Z-
dc.date.issued2021-02-
dc.identifier.citation한국통신학회 학술대회논문집, Page. 1193-1194en_US
dc.identifier.urihttps://www.dbpia.co.kr/journal/articleDetail?nodeId=NODE10548034-
dc.identifier.urihttps://repository.hanyang.ac.kr/handle/20.500.11754/167006-
dc.language.isoko_KRen_US
dc.publisher한국통신학회en_US
dc.titleCloud Gaming의 QoE 개선을 위한 모바일 엣지 컴퓨팅 기술 연구 동향en_US
dc.title.alternativeResearch Trend for QoE improvement of Cloud Gaming with Mobile Edge Computing Technologyen_US
dc.typeArticleen_US
dc.relation.page1-2-
dc.contributor.googleauthor윤지승-
dc.contributor.googleauthor박주한-
dc.contributor.googleauthor김수형-
dc.contributor.googleauthor조성현-
dc.sector.campusE-
dc.sector.daehakCOLLEGE OF COMPUTING[E]-
dc.sector.departmentDIVISION OF COMPUTER SCIENCE-
dc.identifier.pidchopro-
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