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dc.contributor.author김기범-
dc.date.accessioned2021-08-24T05:08:54Z-
dc.date.available2021-08-24T05:08:54Z-
dc.date.issued2020-04-
dc.identifier.citationCHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, Page. 1-7en_US
dc.identifier.isbn978-1-4503-6819-3-
dc.identifier.isbn1-4503-6819-0-
dc.identifier.urihttps://dl.acm.org/doi/abs/10.1145/3334480.3383052?-
dc.identifier.urihttps://repository.hanyang.ac.kr/handle/20.500.11754/164493-
dc.description.abstractAmong VR devices on the market, 'Nintendo Labo VR Kit (Labo VR)' has various pieces of DIY (Do-It-Yourself) hardware which are constructed from corrugated cardboard blueprints. While using the Labo VR, the user must hold the Labo HMD with both hands and this prevents the simultaneous use of other input devices. To overcome this limitation, we developed L-Visor which mimics Labo VR HMD but frees the hands to widen the virtual reality experience. In addition, we developed four prototype games for use with L-Visor. The results of our pilot user study showed that participants had positive impressions of L-Visor, because they felt L-Visor was intuitively consistent with the game content. This paper shows how to expand DIY's value in VR by creating a new cardboard visor input device for the Labo head-mounted display and by customizing game contents which allow users to interact with virtual environments in their own way.en_US
dc.language.isoen_USen_US
dc.publisherACM, New York, United Statesen_US
dc.subjectDo-It-Yourselfen_US
dc.subjectLaboen_US
dc.subjectVirtual Realityen_US
dc.subjectVisoren_US
dc.titleL-Visor: Visor Input Device for Labo Head-Mounted Displayen_US
dc.typeArticleen_US
dc.identifier.doi10.1145/3334480.3383052-
dc.relation.page1-7-
dc.contributor.googleauthorPark, Sangmin-
dc.contributor.googleauthorKim, Hyeonkyu-
dc.contributor.googleauthorKim, Jimoon-
dc.contributor.googleauthorJang, Yoonho-
dc.contributor.googleauthorHan, Sangsun-
dc.contributor.googleauthorAan, Hojun-
dc.contributor.googleauthorKim, Kibum-
dc.relation.code20200003-
dc.sector.campusE-
dc.sector.daehakCOLLEGE OF COMPUTING[E]-
dc.sector.departmentDIVISION OF MEDIA, CULTURE, AND DESIGN TECHNOLOGY-
dc.identifier.pidkibum-
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