Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 김지은 | - |
dc.date.accessioned | 2021-04-06T23:45:07Z | - |
dc.date.accessioned | 2021-04-06T23:45:10Z | - |
dc.date.accessioned | 2021-04-06T23:45:15Z | - |
dc.date.available | 2021-04-06T23:45:07Z | - |
dc.date.available | 2021-04-06T23:45:10Z | - |
dc.date.available | 2021-04-06T23:45:15Z | - |
dc.date.issued | 2018-09 | - |
dc.identifier.citation | EUROPEAN JOURNAL OF PSYCHOLOGICAL ASSESSMENT, Page. 1-12 | - |
dc.identifier.uri | https://repository.hanyang.ac.kr/handle/20.500.11754/161259 | - |
dc.publisher | HOGREFE & HUBER PUBLISHERS | - |
dc.title | Can Serious Games Assess Decision-Making Biases | - |
dc.type | Article | - |
dc.relation.page | 1-12 | - |
dc.relation.journal | EUROPEAN JOURNAL OF PSYCHOLOGICAL ASSESSMENT | - |
dc.relation.code | 2018014042 | - |
dc.sector.campus | S | - |
dc.sector.daehak | GRADUATE SCHOOL OF TECHNOLOGY & INNOVATION MANAGEMENT[S] | - |
dc.sector.department | DEPARTMENT OF TECHNOLOGY MANAGEMENT | - |
dc.identifier.pid | jkim2 | - |
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